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Bluescale Plans Legend

Introduction

At first I was not interested in designing very detailed deckplans which is why I chose the 'normal' scale which is 1'=1.3 pixels (1M=4.22 pixels). I know, it's odd! But I later wondered how these plans would scale up: if lots of details were filled in, would I find the 'normal' scale prove an unworkable design? So I began scaling up some of the originals. I have had to adjust the size, shape, and door location of the rooms, and some other slightly more invasive changes, but overall the 'normal' scale translates well to a much larger scale.

I am using a larger scale from the Star Wars RPG player community called 'Bluescale' which is 1'=6 pixels, or a very close equivalent called M20 (1M=20 pixels). Some Bluescale/M20 plans are at Star Wars Deckplans Alliance http://deckplans.00sf.com/Index.html, and Star Wars Design Alliance http://swda.art-of-void.de/. Both sites have excellent quality plans whose style I have borrowed.

I don't plan on converting every ship to Bluescale. That might take decades! I picked some small ships to start with and am working my way to larger ones and various eras and species.

 

Legend on Each Ship

Below are notes on each ship I have done so far and a key for the numbers on the Bluescale plans.

 

ARCHER – 2154, system patrol ship

1. Sensor pallets. Round pallets for forward and aft sensors and 'pointed' pallets for lateral sensors in 'deck 1' and 'deck 19' (decks not normally habitable true decks are in quotes).

2. Navigational dish on 'deck 1' with the sensors.

3. Laser turrets. The barrels extend to 'deck 1' level and the equipment room is on deck 3. The beams can only be deflected slightly from the barrel exit and gross aiming must be done by moving the ship.

4. Missile launch doors. Decks 2-3 immediately above the missile tubes. The doors retract inwards on hydraulic rams rather than slide into pockets in the hull. This provides increased strength to the hull in that area. Rooms are exposed to vacuum when missile doors are retracted.

5. Reaction control thrusters. Four near the nose on deck 2 and 4 (all in one compartment) in 'deck 19'.

6. Misc support system rooms. Decks 2-3 and limited space on decks 6 and 8. Has ship support systems such as various bulk and small volume liquid storage tanks and pumps, life support, atmospheric processing, structural integrity, gravity generators, the single shield generator on deck 3 and emergency batteries.

7. Turbolift. One single shaft running from deck 2 to 8. It has a single personnel size car in it which is mostly used for cargo. In addition to accessing the hallways, the turbolift directly accesses the misc support system rooms, the missile bay and the mess to directly offload cargo. The turbolift car is shown on deck 7.

8. Structural support and utility core. A central vertical core from deck 2 to 8, interrupted by the fusion engine, then continuing from 'decks 11 to 18'. Has two thicker 'walls' of structural support and a hollow central utility corridor. The upper core has access points from hallway hatches on most decks and a ladder inside the core. The lower core is only accessed by moving through the floor space below the fusion engine, has a ladder and also small catwalks at each 'deck'. The upper and lower cores are connected by two vertical rectangle shaped corridors along the outer hull wall in the fusion reactor room.

9. Ladder wells. A main ladder well runs against the ventral side of the central core from deck '1' to 8. This is the main method of personnel travel vs. the turbolift. It travels directly through some compartments and not always through the limited hallways. Other ladder wells along the outer hull connect decks 8-10 for access to the fusion reactor and the two decks of the reactor room.

10. Missile room. One room the width of the ship on decks 4-5. Has 2 launchers, missile storage in two concentric rings along outer wall for 20 offensive/defensive missiles. There are no message torpedoes. There are groves in the floor to allow missile cradles to move the missiles to the launchers.

11. Navigational beacons. Two main lights outside the hull around deck 6.

12. Main computer. Deck 6. Has a single main processors, backup processor/memory modules and monitoring stations.

13. Bridge. Deck 6. A small room, almost a cockpit, with three seated stations and a little room for two more standing temporary stations.

14. Hallway. Partial circular hallways around the central core on decks 6-8 with a single spoke on deck 8 from the core to the outer hull. The main ladder well connects all three decks. The hallway is not wide enough for a cargo container so cargo must be moved individually in smaller portions.

15. Escape pods. One pod each on decks 6 and 8. Deck 6 pod is shown docked and deck 8 pod bay is shown empty. Each pod holds ten with limited life support equipment due to the inter-solar system use.

16. Sr. officer's quarters. Two on decks 6. Each holds one crew. Has a small workstation, storage, single bed and a private head.

17. Jr. officer's quarters. Two on deck 6. Each holds two crew in bunk beds. Rest of layout is identical to Sr. officer's quarters.

18. Enlisted quarters. One barracks style room on deck 6 holds 14 crew in bunk beds and has a small locker room style head and limited storage. Most crew personal items would be stored under the beds themselves which lift up to access a shallow foot locker.

19. Crew galley/mess/lounge. Deck 7. The largest crew room on the ship and used by all crew regardless of rank. Has a galley area with food prep/storage, then a dining table, then a lounge area with more comfy chairs and small couch. Has a single public head. The dining and lounge areas have increased ceiling height of ~2.8M.

20. Gym. Deck 7. Has a few exercise machines, free weights and a public head.

21. Public head. One on deck 7 off the hallway containing sink/toilet. Not counting heads as part of the lounge and gym.

22. Laundry room. Deck 7. Has laundry machines and clothing storage.

23. Life support/external damage control/EVA ready room. A multipurpose room on Deck 7. Monitors life support, two spacesuit lockers for external damage control and general EVA ready room, away team storage, some parts storage.

24. Personnel airlock. Deck 7 for EVA activity or docking with spacedock facilities.

25. Security/internal damage control/damage control ops. A multipurpose room on deck 7. Has a security monitoring station, a small armory and in general storage for sensitive materials including internal damage control parts & damage control ops.

26. Sickbay. Deck 7. One ICU/OR bed station, small analytical lab & bench area and medical storage.

27. Cargo bay/emergency storage. Deck 8. Container cargo grid for eight containers. The floor is lower and ceiling higher just in the grid area to make room for stacking containers two high. The containers cannot be moved out of the grid but this is irrelevant because they can't fit out the door or through the hallways regardless. The containers are moved onto the ship via an external hatch that opens directly to the cargo grid. There is some floor space for temporary storage and emergency storage or common use items along several walls.

28. Power converter. Deck 7. In addition to monitoring stations, the floor is lower and ceiling higher for a ~3.25 M ceiling height in part of the compartment to house the power converter. A plasma conduit from the fusion reactor directly below passes up through the floor to the power converter inlet. The outlet conduits then head to the central core or to the outer hull to pass to the systems below the reactor.

29. Mechanical maintenance/fabrication workshop. A multipurpose room on deck 8. Has a metalworking machine, repair & diagnostic stations for mechanical or electric systems. Any parts fabrication occurs here and storage.

30. Fusion reactor/impulse drive room. One room the width of the ship on decks 9-10 with a tokamak fusion reactor in the center powering three impulse drives on the outer hull wall. The impulse drives are mounted against a thicker structural support plate above them. A plasma conduit runs from the reactor up one deck to the power converter and another runs out the bottom center of the reactor to the midline warp nacelle. Control & monitoring stations line the walls on deck 10. The catwalks on decks 9 are accessed by three ladder wells placed between the impulse drives.

31. Deuterium storage tanks. Annular tanks on 'decks 11-13' around the central core.

32. Midline nacelle. 'Decks 14-18' in annular space around the central core. Composed of six individual warp coils fed with plasma from feed machinery located in the core.

33. Structural support and utility ceiling space. (Not actually numbered on the layouts – you can figure out where they are!) A very narrow crawl space of just over 0.5M in the ceiling above most habitable areas of ship, below the fusion reactor and between the deuterium tanks and midline nacelle. Habitable areas that have increased ceiling height eat into this ceiling space. It is accessed from hatches in hallways and other habitable rooms (which are generally not shown in the layouts because I did not do detailed layouts of the ceiling space to place them). These spaces have the following components:

 

KRECHET – 2157, medium cruiser/patrol ship

Krechet required more changes from the 'normal' scale than other ships. The 'normal' scale plan and all other Romulan War era ships has since been modified appropriately. The overall layout and location of major systems is the same but there were many fairly significant modifications:

Krechet was designed without transporters which means everything must be physically moved around the ship to resupply it as most efficiently as possible. Cargo containers are commonly moved through the wide hallways during off hours from the shuttle/cargo bay to resupply various end point uses on the ship. Impacts on the Bluescale design were that many rooms also have niches to place cargo container(s). There is a mechanism in the walls to grip the container and raise it up for easy 'tabletop' height access, or alternately if there is open area in the ceiling space, two containers can be stacked. This allows for quick resupply. For example, in the galleys a full cargo container of raw foodstuffs can replace an empty one and the ingredients taken directly out it by the cooks during meal preparation. Often used spare parts are kept in cargo containers in various maintenance and other mechanical rooms. When these are depleted, the empty cargo container is replaced with a full one. Also a section of cargo container grid serves as an elevator to move cargo containers to the warp engine and below.

1. Sensor pallets. Round pallets for forward and aft sensors and rectangular pallets for lateral sensors. Both types are in 'deck 1' in the nose and 'deck 34' in the aft sensor compartment (decks 1, 28-34 are not normally habitable true decks so are in quotes).

2. Navigational dish. Deck 1 extending into the structural & utility core on deck 2.

3. Reaction control thrusters. Four near the nose on deck 2 and four at the widest part of the nacelle bulge in 'deck 29'.

4. Misc support system rooms. Many throughout ship. Has ship support systems such as various bulk liquid storage tanks and pumps (fresh water on decks 2-3, coolants/solvents/misc on deck 16 in less than full headroom space), life support, atmospheric processing, structural integrity, gravity generators, and emergency batteries. Also contains most of the seven total shield generators: four in the nose, two at the top of the secondary hull and one at the very aft end of the midline nacelle.

5. Bridge. Deck 2. Laid out in a square pattern instead of circular but like most Starfleet bridges, it has some sunken floor space with headroom of 3M so all stations have an unobstructed view of the main screen.

6. Communications/situation rooms. Two on deck 2.

7. Storage rooms. Many throughout ship. Has shelving space for emergency supplies and common use items.

8. Hallway & spiral stairs. Radial and spoke hallway layout throughout ship. Four spiral stairs near the structure & utility core serve the majority of the ship from decks 2-19 and two stairs serve the warp engine room and AM bottles from decks 19-27. A section of cargo container grid serves as an elevator for cargo container access from decks 19-27 starts in the hallway on deck 19. There are square hatches in the floor of many of the hallways providing access to the various compartments of the ceiling space of the deck below, although some of these hatches are in other compartments. Deck 2 has ladders up to hatches in that decks ceiling spaces.

9. Structural support and utility core. A central vertical core from deck 1 to 19, interrupted by the warp engine, then continuing from decks 26 to '33'. Has a thick ring of structural support and a hollow central utility corridor where the main fat power conduits run up and down the very center of the ship. Smaller miscellaneous utilities run closer to the walls. Has two smaller emergency service/utility corridors opposite the main turbolift shafts. Has access points from hatches in the radial hallway on most decks, ladders for moving up and down within the utility corridors and catwalks at each deck for easy access all points of the conduits. Also has two mostly horizontal structural seven utility corridors to the outboard warp nacelles on decks 10-11. Also contains the very aft shield generator at the bottom of the utility core at the very aft end of the midline nacelle.

10. Public heads. 50 total containing sink/toilet throughout ship's hallways. Not counting heads as part of a complex or in crew quarters.

11. Turbolifts. Throughout ship. A bundle of six square 'shafts' next to the structure & utility core serves decks 2-19. Each passenger car takes One 'shaft' with cargo cars taking four 'shafts' grouped in a larger square. The cars can move horizontally between shafts as long as they are touching a wall, so passenger cars can move around any other car. Cargo cars are too big to pass each other in a six 'shaft' bundle. Two short turbolifts of four 'shafts' each on decks 11-12 provide cargo access to areas otherwise blocked by the structure & utility corridors to the nacelles and from an impulse engine. One turbolift of two 'shafts' on decks 19-27 provides passenger access to the warp engine and below.

12. Ready rooms. Two on deck 2 for the Captain and XO or visiting VIP.

13. Conference/briefing rooms. Four total. Two on deck 2 seat 14 each. One each on decks 6-7 seats 24.

14. Main computer on deck 3 has duel main processors, backup processor/memory modules, monitoring stations, and cargo container critical spare parts storage.

15. Mission configurable room. Two on deck 3. Has sunken floor space for increased headroom of 3M that can be partially filled in for a tiered layout. For example, they can be configured into an officer's lounge, briefing/class room, lab for large or mission specific equipment or an arboretum/hydroponics room.

16. External damage control workshops. One on Deck 3 next to personnel airlock and one on deck 10 in the shuttle bay. Both have spacesuit lockers and storage areas for emergency supplies and repair equipment. The deck 10 room has narrow vertical stg spaces to stack various size external hull patches and large doors to move them out into the shuttle bay and out of the ship via the shuttle airlock.

17. EVA ready room. Deck 3 next to personnel airlock. Has spacesuit lockers and other EVA equipment storage.

18. Personnel airlock. Deck 3 for EVA activity or docking with spacedock facilities.

19. Escape pods. 46 pods in groups on decks 4, 5, 13, 14, 15. Actual pods are not shown docked in ship. Each pod holds nine. The pod leaves the ship through a blow away hatch immediately in front of each pod.

20. Missile launch doors. On decks 4-5 immediately above the missile tubes. The doors retract inwards on hydraulic rams rather than slide into pockets in the hull. This provides increased strength to the hull in that area. Rooms are exposed to vacuum when missile doors are retracted.

21. Sr. officers/VIP quarters. 14 on decks 4-5 for 14 crew. Each holds one crew or one couple. Has a large workstation, couch, storage areas, table and chairs, double bed and a private head.

22. Jr. officer's quarters. 94 separate rooms for 94 crew on decks 4, 5, 12, 13, 14, 15. Holds Jr. officers as well as Sr. enlisted crew. Each room is smaller than Sr. quarters and has private bed, workstation and storage. They are grouped in clusters off private hallways and most share common heads. A very few are large enough to have a couch and a very few have private heads.

23. Officers' galley/mess complex. Deck 5. Has food prep areas with stationary and cargo container foodstuff storage, a cafeteria style serving line, public table seating and a private dining room with a long table and heads for formal dining occasions.

24. Missile rooms. Two large connected compartments on decks 6-7. Has six launchers, missile storage in rows two to three deep along outer wall, and groves in the floor to allow missile cradles to move the missiles to the launchers, cargo container critical spare parts storage. In addition to the 24 offensive and 12 defensive missiles, there are 12 message torpedoes.

25. Space/planetary lab. Deck 6. Combines stellar cartography, cosmology/astronomy, ecology, geology/planetary science, oceanography and meteorology labs.

26. Offices. Eight rooms on decks 6-7. Each room has multiple work stations, small meeting areas and storage. Used for various engineering, research and other ship's functions.

27. Hard science lab. Deck 6. Combines engineering, high energy, ion study, subspace, physics, quantum mechanics and tachyonics labs.

28. Security complex. Deck 6. Has a monitored entry area, Chief Security Officer's office, security monitoring stations, an extensive armory and storage complex for other sensitive equipment, a ready room with spacesuit and armored suit lockers, a head, and a brig with eight cells.

29. Laser turret support rooms. Three rooms total. One each on decks 6 and 12 has machinery to rotate the turret. The deck 12 room also has conduits and machinery to transfer power to the rotating turret. Adjacent to the deck 12 room is a separate fire control station for the turret.

30. Laser turret adjacent to decks 6-12, but the 'laser deck' is oriented 90 degrees to those decks. The turret hull has armor plating twice as thick as the rest of the hull. Along the inner edge of the 'laser deck' is equipment to transfer power from the stationary conduits on deck 12 to the rotating turret. Power is then channeled to four large cylindrical capacitors to store power for one large shot or several smaller shots then to the duel barreled laser. Machinery to elevate the laser up to 35° is at its forward edge. Access to the turret is via deck 11 (through a 90 degree gravity discontinuity) but it can only be accessed when the turret is facing forward to line up the pocket doors. A cargo container can be temporarily rolled into the turret via this door without having to rotate it 90 degrees. The 'laser deck' has a local fire control station at the forward edge.

31. Medical/biology lab. Deck 7. Combines medical, biochemistry, biology, biophysics, genetics and pathology labs.

32. Wet chemistry lab. Deck 7. Combines botany & chemistry labs.

33. Nacelle struts. Adjacent to decks 7-10. Accessed via hatches from the structural and utility corridors which allow access to the outboard nacelles. There is no artificial gravity in the struts or outboard nacelles.

34. Sickbay complex. Deck 7. Has an ICU ward with 21 beds and nurses duty station in the main room. Two ORs, a small analytical lab, private examination room, CMO's office, nurses office, head, and two stationary & cargo container medical storage areas are in adjoining rooms.

35. Shuttle/cargo airlock. Deck 8-10. Has one exit from the ship where the two massive halves of the pocket doors retract vertically into slots in the outer hull skin. Has two entrances to the shuttle bay where the doors retract horizontally in several pieces into compartments in misc support system rooms. Can hold two shuttles though it is a tight fit.

36. Shuttle/cargo bay. Deck 8-10. Has area for ten small cargo/personnel shuttle storage and the container cargo grid storage area along the walls. The shuttles are able to rotate 180 degrees in the open area just outside the doors to the airlock. Maneuvering space is still tight in the shuttle bay, especially without the help of tractor beams. So the shuttle skids have roller balls built in them for easy movement in all directions over hard flat surfaces like a shuttle bay floor (they won't work on soft or uneven ground). All horizontal movement of shuttles is done on the rollers. Only lifting up to the upper storage shelf of out the external airlock hatch is done with anti-grav propulsion.

37. Impulse engine rooms. Three total, each taking up a portion of decks 11-15. Deck 11 of each room is a large compartment with the top of the spherical reactor attached to a sturdy structural support plate and two power converters each feeding three thick power transfer conduits to the central structure & utility core. Control & monitoring stations and cargo container replacement parts storage line the walls. Decks 12-15 are form fitting compartments only containing the bulk of the spherical fusion reactor and impulse drive units with the nozzle exhaust directed aft of deck 15. The lower impulse decks are accesses by narrow ladders and catwalks next to the reactors from deck 11.

38. Gym complex. Deck 11. Has exercise machines, free weights, open area for aerobics or other sporting activities, sauna, whirlpool, storage space and heads. It has two large areas with sunken floor space and increased ceiling height for a total headroom of 3.75M.

39. Crew lounge. Deck 11. Has lots of gaming tables, couches, a snack area, heads and two large areas with sunken floor space and increased ceiling height for a total headroom of 3.75M.

40. Shuttle ready room. Deck 11, one short hallway and one deck away from the shuttle bay. Has space suit and other equipment lockers, stationary and cargo container equipment storage, access to the laser turret.

41. Enlisted galley/mess. Two separate complexes on deck 12. Has food prep areas with stationary and cargo container foodstuff storage, a cafeteria style serving line, bench seating.

42. Enlisted quarters. 12 separate barracks style rooms on decks 12-15 for 260 crew with the bunks arranged in rows. Individual storage lockers are above/below the bunks. Each room has a locker room style head and a couple of common work stations.

43. Laundry rooms. Two on deck 13. Has laundry machines, stationary and cargo container clothing & supplies storage.

44. Life support/damage control ops. Deck 15. The central control and monitoring area for all such activities. Also has stationary and cargo container emergency supplies storage.

45. Internal damage control. Deck 15. For repair of those systems. Has stationary and cargo container emergency parts storage.

46. Waste water processing. Deck 17. Collects all waste water for reprocessing to fresh water.

47. Turbolift maintenance. Deck 17. Has shallow recesses in the floor and ceiling to receive the turbolift cars into the room since the cars extend above and below the normal floor and ceiling height. When cargo cars are not in use, they also are kept in this room to free up space in the turbolift shafts for more efficient use of the passenger cars. Has container cargo spare parts storage.

48. Mechanical workshop. Deck 18. For repair of mechanical parts & systems. Has metalworking machines, repair & diagnostic stations, stationary and cargo container spare parts storage.

49. Organic fabrication workshop. Deck 18. For making any liquid or even gaseous substance needed on the ship. Has liquid/gas storage tanks, pressurized reactors, cargo container storage of parts and ingredients.

50. Electrical/diagnostic/misc workshop. Deck 19. For fabrication, repair and diagnosis of all electrical, computer, and miscellaneous small items. Has repair & diagnostic stations, stationary and cargo container spare parts storage.

51. Mechanical fabrication workshop. Deck 19. For fabrication and some repair of mostly larger mechanical items and systems. Has metalworking machines, a repair & diagnostic station, stationary and cargo container spare parts storage. Also has direct access from the main turbolift shaft to better facilitate moving larger parts in and out.

52. Warp engine room. Decks 20-25. Has catwalks on decks 21 and 23 for access to the sides of the engine. Has control & monitoring stations, cargo container spare parts storage and unrelated life support equipment lining the walls on the engine room 'ground floor' deck 25. AM feeds via complicated transfer conduits up through the floor of deck 25 into the engine from the AM containment rooms below. Other feeds and control lines including the plasma conduits go in and out of the center top & bottom of the engine. The structural core members above and below the engine actually continue through the engine as part of its internal design and are part of the containment walls of the reaction chamber itself. So the engine is actually part of the ship's backbone.

53. AM containment rooms. Two annular compartments on decks 26-27 around the midline nacelle and central structure & utility core. Deck 26 has the two containment generators and monitoring & control stations for the bottles which are on both decks. The AM bottles are taller than the normal deck height so extend into wide recesses that intrude into the ceiling spaces. Utilities that move through these recesses areas in the ceiling spaces are squashed and embedded in the decking material itself. Each deck has two external hatches for replacing empty bottles or ejecting them in an emergency, although a portion of the piping between some bottles would need to be removed first. Deck 26 has access hatches for the structure & utility core below the warp engine. Deck 27 has unrelated life support, structural integrity/gravity equipment.

54. Nacelle warp coils. The midline nacelle coils are on decks 26-‘33’ in annular space between the central structure & utility core and the deuterium storage tanks. Composed of nine individual warp coils fed with plasma from long duel feed machinery located in the structure & utility core. Each outboard nacelle also has nine individual warp coils.

55. Deuterium storage tanks. Large annular tanks on 'decks 28-33' around the midline nacelle.

56. Structural support and utility ceiling space. A ~3' crawl space in the ceiling above most habitable areas of ship. The areas that does not have this space is the shuttle/cargo bay, various rooms that have decreased floor and/or increased ceiling height, rooms that are multiple decks high, and stairs/turbolift/utility core shafts where it pierces this space. It is accessed from hatches in hallways and other habitable rooms. It cannot be accessed from the central utility core. Each of these spaces has the following structural support components:

The remaining open area is filled with the following utility components:

57. Navigational beacons. On various points on the exterior hull.

58. Bussard collectors. At the forward end of each outboard nacelle with associated deuterium pumps & tanks.

59. Waste deuterium remnant collector. At the aft end of each outboard nacelle with associated pumps, tanks & compressors. Collects the plasma exhaust from the coils.

60. Plasma vent disperser. At the very aft of each outboard nacelle. Vents and disperses plasma that cannot be recovered from the warp coils plus any emergency plasma that needs to be vented.

 

YORKTOWN – 2158, fighter carrier

1. Sensor pallets. Round pallets for forward and aft sensors and rectangular pallets for lateral sensors. Both types are in 'deck 1' in the nose and 'deck 65' in the aft sensor compartment (decks not normally habitable true decks are in quotes).

2. Navigational dish. 'Deck 1' extending into the structural & utility core on deck 2.

3. Reaction control thrusters. Four near the nose on deck 2 and four on 'deck 65'.

4. Misc support system rooms. Many throughout ship. Has support systems such as various bulk liquid storage tanks and pumps (fresh water on decks 2-3, coolants/solvents/wastewater/misc liquid processing and extensive storage tanks on decks 36-37), life support, atmospheric processing, structural integrity, gravity generators, and emergency batteries. Also contains the 22 shield generators: four each on decks 3, 34, 38, 51 and 58, one each on decks 17 and 27.

5. Bridge. Deck 2. Laid out in a square pattern instead of circular but like most Starfleet bridges, it has some sunken floor space with headroom of 3M so all stations have an unobstructed view of the main screen.

6. Communications/situation rooms. Two on deck 2.

7. Storage rooms. Many throughout ship. Has shelving space for emergency supplies and common use items.

8. Hallway & spiral stairs. Radial and spoke hallway layout throughout ship. Four spiral stairs near the structure & utility core serve the majority of the ship, four stairs serve around the warp engine room. There are square hatches in the floor of many of the hallways providing access to the various compartments of the ceiling space of the deck below, although some of these hatches are in other compartments. Deck 2 has ladders up to hatches in that decks ceiling spaces. The hatches and ladders to the ceiling spaces are not shown however.

9. Structural support and utility core. A central vertical core through the entire ship only interrupted by the warp engine. A thin partial ring corridor runs vertically around the warp engine room. The central core has a thick ring of structural support and a hollow central utility corridor where the main fat power conduits run up and down the very center of the ship. Smaller miscellaneous utilities run closer to the walls. Has access points from hatches in the radial hallway or other compartments on several decks, ladders for moving up and down within the utility corridors and catwalks at most decks for easy access all points of the conduits. Has two horizontal corridors to the warp nacelles on deck 38.

10. Public heads. Many containing sink/toilet throughout ship's hallways. Not counting heads as part of a complex or in crew quarters.

11. Turbolifts. Throughout ship. Two bundles of six square 'shafts' on opposite sides of the central structure & utility core serves the entire ship. On some decks the bundles shrink down to four 'shafts'. The bundles move horizontally around the warp engine. The two bundles are connected at five points by either passenger size or cargo car passthroughs across the central core. Each passenger car takes One 'shaft' with cargo cars taking four 'shafts' grouped in a larger square. The cars can move horizontally between shafts as long as they are touching a wall, so passenger cars can move around any other car. Cargo cars are too big to pass each other in a six 'shaft' bundle.

12. Ready rooms. Two on deck 2 for the Captain and XO or visiting VIP.

13. Conference/briefing rooms. Ten total. Two each on decks 2 and 35 and one each on decks 14 and 51 seat 20 each. One each on decks 8 and 32 seat 14 each. One each on decks 39 and 55 seat 10 each.

14. Main computer on deck 3 has duel main processors, backup processor/memory modules, monitoring stations, and cargo container critical spare parts storage.

15. Mission configurable room. Six total. Two each on decks 3, 55 and 57. Has sunken floor space for increased headroom of 3M that can be partially filled in for a tiered layout. For example, they can be configured into an officer's lounge, briefing/class room, lab for large or mission specific equipment or an arboretum/hydroponics room.

16. Offices. 30 rooms total. Two each on decks 3, 6, 7, 8, 14, 32 and 51. Four each on decks 34 and 39. Eight on deck 59. Each room has one or multiple work stations, possibly a small meeting area and storage. Used for various engineering, research and other ship's functions. Usually located near a conference/briefing room.

17. Escape pods. 135 pods in groups on decks 3, 5, 8, 14, 23, 29, 31, 33, 35, 39, 44, 51, 53, 55 and 57. Actual pods are not shown docked in ship. Each pod holds nine. The pod leaves the ship through a blow away hatch immediately in front of each pod.

18. Jr. officer's quarters. 344 separate rooms for 344 crew on decks 4-8, 32-35, 52-57. Holds Jr. officers as well as Sr. enlisted crew. Each room is smaller than Sr. quarters and has private bed, workstation and storage. They are grouped in clusters off private hallways and share common heads.

19. Sr. officers/VIP quarters. 20 on decks 4-8 for 20 crew. Each holds one crew or one couple. Has a large workstation, couch, storage areas, table and chairs, double bed and a private head.

20. External damage control workshops. Five total. One each on decks 4, 8 and 22 by the personnel airlocks. One on deck 11 in the center of the shuttle bay. And a two deck tall workshop on decks 33-34 accessible by large elevator to the main floor of the fighter bay. They have spacesuit lockers and storage areas for emergency supplies and repair equipment. The ones with access to the shuttle & fighter bays have narrow vertical stg spaces to stack various size external hull patches and access big enough to move them into the bays then out of the ship.

21. EVA ready room. Three total. One each on decks 4, 8 and 22 by the personnel airlocks. They have spacesuit lockers and other EVA equipment storage.

22. Personnel airlock. Four total to the exterior. One each on decks 4 and 22. Two on deck 8. For EVA activity or docking with spacedock facilities. 12 total to the fighter bay. One each on decks 16, 18, 20, 25 and 28. Two each on decks 21 and 22. Three on deck 31. These are for access to the fighter bay or adjoining rooms while the bay is under vacuum.

23. Electrical/diagnostic workshop. Four total. Combined shops on decks 5 and 57, and a separate electrical shop (dorsal) and diagnostic shop (ventral) on deck 46. They are spread throughout the ship so no area is extremely removed from one. For fabrication, repair and diagnosis of all electrical, computer and similar items. Has repair & diagnostic stations, stationary and cargo container spare parts storage.

24. General workshop. Three total. One each on decks 5 and 57, and a double height workshop on decks 42-43. They are spread throughout the ship so no area is extremely removed from one. For some fabrication, repair of general items large or small. They have repair & diagnostic workstations, stationary and cargo container spare parts storage.

25. Defensive missile room. A two deck tall compartment on decks 6-7. Has two launchers, missile storage in rows along the outer wall, and groves in the floor to allow missile cradles to move the missiles to the launchers. It holds 16 defensive missiles and 16 message torpedoes although the mix of these can change.

26. Sr. officers' galley/mess. Deck 6. Has food prep areas with stationary and cargo container foodstuff storage, the diners are served (not cafeteria style service), a long table seating 16 and private heads. Used for formal dining occasions.

27. Sr. officers' lounge. A two deck tall room on decks 6-7. Has couches, gaming tables, large viewing screens, a sunken floor area that is two decks tall with viewing seats around the upper balcony, and stair access between the decks.

28. Life support/internal damage control/damage control ops. Four total on decks 7, 30, 33 and 53. The central control and monitoring area for all such activities in each region of the ship. Also has stationary and cargo container emergency supplies storage, some diagnostic and emergency repair stations.

29. Sickbay complexes. Three total on decks 8, 32 and 51. They are spread throughout the ship so no area is extremely removed from one. Each has an ICU ward with 15/25/15 beds respectively, nurses duty station, an OR, a small analytical lab, private examination room, CMO and/or nurses office, head, stationary & cargo container medical storage.

30. Security complexes. Three total on decks 8, 32 and 51. They are spread throughout the ship so no area is extremely removed from one. Each has a monitored entry area, security monitoring stations, and various amounts of secured storage/armories. The deck 8 complex has the Chief Security Officer's office, interrogation room and 5 a cell brig. The deck 32 and 51 complexes have spacesuit and armored suit lockers. The deck 51 complex has a 7 cell brig.

31. Shuttle/cargo airlock. Decks 9-11. Has one exit from the ship where the two massive halves of the pocket doors retract horizontally into slots in the outer hull skin. Has two entrances to the shuttle bay where the doors retract horizontally in several pieces into compartments in misc support system rooms. Can hold two shuttles though it is a tight fit.

32. Shuttle/cargo bay. Decks 9-11. Has area for ten small cargo/personnel shuttle storage and the container cargo grid storage area along the ventral wall. The shuttles are able to rotate 180 degrees in the open area just outside the doors to the airlock. Maneuvering space is still tight in the shuttle bay, especially without the help of tractor beams. So the shuttle skids have roller balls built in them for easy movement in all directions over hard flat surfaces like a shuttle bay floor (they won't work on soft or uneven ground). All horizontal movement of shuttles is done on the rollers. Only lifting up to the upper storage shelf of out the external airlock hatch is done with anti-grav propulsion.

33. Cargo bays. Five total. Two each on decks 12 and 13. One on deck 14. One continuous container cargo grid connects all 5 bays and the shuttle bay just above. Each has open floorspace to manually load, unload or rearrange the cargo containers and all have direct access to the central turbolift bundles to load & unload cargo turbolifts.

34. Pilot training complexes. Two on deck 14. Contains various styles of classrooms, pilot ready rooms and seating area servicing six complete Minotaur fighter simulators. Each simulator has a duplicate of the cockpit and onboard main computer.

35. Laundry rooms. Six total. Two each on decks 14, 33, 53. They are spread throughout the ship so no area is extremely removed from one. Each has laundry machines, stationary and cargo container clothing & supplies storage.

36. Large Arms Armory. Two total. Two deck tall rooms on decks 15-16 and 19-20 for Minotaur missile storage. Each holds 54 missiles in cradles that move along tracks in the floor similar to Yorktowns defensive missile bay. The missiles are moved through large doors on either side of the armory onto two balconies in the fighter bay where they are picked up by grappling hooks running along tracks on the outer wall and carried to the front end of the fighters for loading.

37. Fighter bay. A massive 17 deck tall bay from decks 15-31.

38. Fighter maintenance workshops. Three, two deck tall rooms on decks 17-18, 24-25 and 27-28. They have access to balconies in the fighter bay and contain various repair & fabrication equipment. The upper workshop has narrow vertical stg spaces to store replacement fighter hull plate sections. The middle workshop is dedicated to the M/AM fuel cells and has enough full ones to replace all those onboard the fighters. It has a large blow away panel in the outer hull where the cells can be ejected in an emergency. Above this workshop are two AM containment field generators to power the cells if their onboard containment fails. These generators also can power the cells on the fighters themselves via the deck 25 umbilical hookup.

39. Pilot ready room. Deck 21. Contains suit lockers, lounge/briefing area and emergency medical treatment area for the pilots. Accesses the fighter bay is via two airlocks to balconies in the fighter bay. The cherry pickers that run along the outer bay wall then carry the pilots between the balconies and their fighters.

40. Mini-lounge/galley/mess. Deck 26. A mini 'rest area' in the middle decks of the fighter bay which is far removed from these functions in the fore and aft of the ship. The lounge area has a sunken floor space and increased ceiling height for a total headroom of 3.75M.

41. Fighter parts storage rooms. Three total. Two on deck 31 and one two deck tall room on decks 32-33. The deck 31 rooms open to the floor of the bay through double high doors. These store the cherry pickers and grappling arms and attachment mechanisms that move along the outer bay wall along with other smaller parts. The room on decks 32-33 is accessible via an elevator to the bay. These store larger fighter components such as spare warp coils, larger hull plates, etc.

42. Jr. officers' galley/mess. Two on deck 33 and 54. Has food prep areas with stationary and cargo container foodstuff storage, cafeteria style service. The upper mess has small tables seating 48. The lower mess has small table seating for 112 and its galley connects to an adjacent enlisted galley.

43. Court/aquatics gym complexes. Two identical complexes on decks 33-34. One is for officers and one for enlisted. Each has a regulation ball court (racquetball, handball, squash, volleyball, etc.), a steam room, sauna, hot tub, small swimming pool, a sunken floor space and increased ceiling height area filled with exercise machines, an empty sunken floor space/increased ceiling height space that is two deck tall for open gatherings, various games or calisthenics, stair access to the upper deck with observation areas for the ball court and the empty two deck floor space, and a few public heads.

44. Jr. officers' lounge. A two deck tall room on decks 33-34. Has couches, gaming tables, large viewing screens, a sunken floor area that is two decks tall with viewing seats around the upper balcony, and stair access between the decks.

45. Arboretums. Two total. A two deck tall room on decks 34-35, and a smaller floorspace three deck tall room on decks 51-53. Each has observation area/balcony along the inner wall and a second story walkway leading to a circular observation platform and spiral stair leading to the lower deck in the middle of the space.

46. Wet chemistry lab. Deck 35. Combines botany & chemistry labs.

47. Weapons lab. Deck 35.

48. Hard science lab. Two labs on deck 35. Combines engineering, high energy, ion study, subspace, physics, quantum mechanics and tachyonics labs.

49. Space/planetary lab. Two labs on deck 35. Combines stellar cartography, cosmology/astronomy, ecology, geology/planetary science, oceanography and meteorology labs.

50. Medical/biology lab. Deck 35. Combines medical, biochemistry, biology, biophysics, genetics and pathology labs.

51. Organic fabrication workshop. Two deck tall room on decks 36-37. For making any liquid or even gaseous substance needed on the ship that the support systems liquid processing areas on the same decks can't handle. Has pressurized reactors, cargo container storage of parts and ingredients. Uses the storage tanks in the support system areas on the same decks.

52. Laser turret support rooms. Three rooms total. One each on decks 36 and 42 has machinery to rotate the turret. The deck 42 room also has conduits and machinery to transfer power to the rotating turret. Adjacent to the deck 42 room is a separate fire control station for the turret.

53. Laser turret adjacent to decks 36-42, but the 'laser deck' is oriented 90 degrees to those decks. The turret hull has armor plating twice as thick as the rest of the hull. Along the inner edge of the 'laser deck' is equipment to transfer power from the stationary conduits on deck 42 to the rotating turret. Power is then channeled to four large cylindrical capacitors to store power for one large shot or several smaller shots then to the duel barreled laser. Machinery to elevate the laser up to 35° is at its forward edge. Access to the turret is via deck 41 (through a 90 degree gravity discontinuity) but it can only be accessed when the turret is facing forward to line up the pocket doors. A cargo container can be temporarily rolled into the turret via this door without having to rotate it 90 degrees. The 'laser deck' has a local fire control station at the forward edge.

54. Nacelle struts. Adjacent to decks 37-42. Accessed via hatches from the structural and utility corridors. The details inside the struts is not shown filled in. They are just solid grey.

55. Turbolift maintenance. Deck 37. Has shallow recesses in the floor and ceiling to receive the turbolift cars into the room since the cars extend above and below the normal floor and ceiling height. When cargo cars are not in use, they also are kept in this room to free up space in the turbolift shafts for more efficient use of the passenger cars. Has container cargo spare parts storage.

56. Mechanical workshop. Two on decks 38 and 45. For repair of mechanical parts & systems. Has metalworking machines, repair & diagnostic stations, stationary and cargo container spare parts storage.

57. Deuterium storage tanks. Large port and starboard tanks on decks 39-45 around the warp engine room and on decks 60-64 around the impulse reactors and drive units.

58. Primary warp engine room. Decks 39-45. Has catwalks on decks 39, 41, 43 and 44 for access to the sides of the engine. Has control & monitoring stations and unrelated life support equipment lining the walls on the engine room 'ground floor' deck 45. AM feeds via complicated transfer conduits up through the floor of deck 45 into the engine from the AM containment rooms below. Other feeds and control lines go in and out of the center top & bottom of the engine. Plasma conduits from the secondary warp reactor aft feed into the bottom center of the primary reactor. The primary reactor can be offline but not completely disassembled as it still must pass the plasma through part of it on its way to the nacelles. This plasma does not go through the main reaction chamber but is routed through secondary conduits internal to the reactor. Six plasma conduits exit the top of the reactor to the nacelles. Four of them are for primary power to each of the four nacelles. The other two are for secondary warp reactor power, one conduit for each set of nacelles. The structural core members above and below the engine actually continue through the engine as part of its internal design and are part of the containment walls of the reaction chamber itself. So the engine is actually part of the ship's backbone.

59. Metallic/mechanical/misc fabrication workshop. A two deck tall room on decks 40-41. For fabrication and some repair of mostly larger mechanical items and systems. Has small and large metalworking machines and fabrication stations, stationary and cargo container spare parts storage.

60. AM containment rooms. Four total. Two each on decks 46 and 47. Each has a containment generator and monitoring & control stations and three external hatches for replacing empty bottles or ejecting them in an emergency. The AM bottles are taller than the normal deck height so extend into wide recesses that intrude into the ceiling spaces.

61. Secondary warp engine room. Decks 48-50. A tokomak fusion reactor with the central core/turbolifts/stairs, reactor monitoring stations and some unrelated life support equipment in the center. Two plasma conduits feed into the central core making their way to the nacelles, one for the port set and one for the starboard set.

62. Auditorium. A two deck tall room on decks 51-52. A tiered seating arrangement with large screen and small stage area at the front of the room.

63. Enlisted lounges. Two on decks 52 and 56. Has lots of gaming tables, couches, a snack area, and areas with sunken floor space and increased ceiling height for a total headroom of 3.75M. The deck 52 lounge extends under the tiered seating of the auditorium next door.

64. Enlisted quarters. 14 separate barracks style rooms, two each on decks 52-58 for 808 crew with the bunks arranged in rows. Individual storage lockers are above/below the bunks. Each room has a locker room style head and a several common work stations.

65. Enlisted galley/mess. Three total. One on deck 54 and two on deck 58. They have food prep areas with stationary and cargo container foodstuff storage, a cafeteria style serving line, bench seating of 124 each mess. The two galleys on deck 58 are connected.

66. Enlisted gym complex. Deck 56. Has exercise machines, free weights, open area for aerobics or other sporting activities and storage space. It has two large areas with sunken floor space and increased ceiling height for a total headroom of 3.75M.

67. Impulse engine room. Deck 59-64. Deck 59 is a massive room across the entire width of the ship with sunken floor space for increased headroom of 3M. It holds the top of the four spherical reactors attached to a sturdy structural support plate, eight power converters each feeding three thick power transfer conduits to the central structure & utility core. Control & monitoring stations and cargo container replacement parts storage are between the reactors. Decks 60-64 are form fitting compartments only containing the bulk of the spherical fusion reactor and impulse drive units with the nozzle exhaust directed aft of deck 64. The lower impulse decks are accesses by narrow ladders and catwalks next to the reactors from deck 59.

68. Structural support and utility ceiling space. A ~3' crawl space in the ceiling above most habitable areas of ship. The areas that does not have this space is the shuttle/cargo bay, various rooms that have decreased floor and/or increased ceiling height, rooms that are multiple decks high, and stairs/turbolift/utility core shafts where it pierces this space. It is accessed from hatches in hallways and other habitable rooms. It cannot be accessed from the central utility core. The details of the ceiling spaces is not shown filled in. They are just solid grey. The access hatches to the ceiling spaces are not shown either. However, if filled in, the ceiling spaces and location of access hatches would be similar to that shown in the Krechet bluescale.

69. Navigational beacons. On various points on the exterior hull.

 

MINOTAUR – 2158, fighter

1. Laser turrets. The four external fixed turrets that extend past the nose are powered by two internal units on 'deck 2' (decks not normally habitable true decks are in quotes). The internal units are accessible by entering the open missile doors, then removing access panels on the inner annular wall of the missile bay.

2. Missile launch doors. 'Decks 1-3'. The doors retract outwards on hydraulic rams rather than inwards or slide into pockets in the hull. Each of the four doors is wide enough to launch the two missiles behind it.

3. Sensor pallets and fins. Round pallets for forward and aft sensors and 'pointed' pallets for lateral sensors in 'deck 1' and 'deck 16'. These are accessed by removing the nose cone of the tip of the tail cylinder. Four forward and four aft sensor fins at 'decks 4' and '11-12' are for passive sensor capability.

4. Navigational dish. 'Deck 1' with the sensors.

5. Reaction control thrusters. Four near the nose on 'deck 3' and two (in one compartment) in 'deck 15'.

6. Missile room. 'Decks 3-5'. 16 offensive/defensive missiles taller and narrower than missiles on larger ships. There are stored and moved around internally in a grid similar to the cargo container grid on larger ships. There are no dedicated missile launchers.

7. Ready room. A multipurpose crew room on deck 6 that has emergency stores, pre-packaged food, is an EVA ready room, and has two bunks for some of the crew to nap during long missions.

8. Cockpit. Deck 6.

9. Main computer. Deck 6.

10. Escape pod. A small pod with three seats on deck 6.

11. Hallway & ladder well. A small corridor on deck 6 connecting all the habitable room and ladder access to deck 7.

12. Head. Deck 6.

13. Airlock. Deck 6.

14. Misc support system rooms. Bulk liquid storage tanks and bottles on decks 6-7 and a larger room on deck 7.

15. Power converter. Deck 6-7. The gravity is oriented 90 from the rest of the habitable decks with a ~4.2M ceiling height. When moving through the access door on deck 7, you must navigate the 90° gravity discontinuity and climb down a ladder to the 'floor' of the compartment.

16. Navigational beacons. Four main lights outside the hull around decks 6-7.

17. Fusion reactor/impulse drive room. The tokamak reactor and three attached drive nozzles on 'deck 8'. It has a ~3.8M ceiling height. A plasma conduit runs up to the power converter on deck 7. Not accessible during flight but through six access panels in the hull.

18. M/AM fuel cells. Six cells on 'deck 9' which also has a ~3.8M ceiling height. The cells are in pairs. Each cell has its own miniscule AM load and containment generator but shares the small M/AM reactor and plasma conduit leading to the nacelle. The plasma strength is not as high as a full scale M/AM reactor, but is still stronger than a fusion reactor. The AM cannot be refueled in-situ but the cells must be removed and replaced with full ones loaded by the manufacturer. Not accessible during flight but only through the three access panels in the hull used to replace the fuel cells.

19. Midline nacelle. 'Decks 10-13'. Composed of eight individual warp coils. The central core of the nacelle is not accessible during flight. The entire tail from the deuterium tank aft is removable for access.

20. Deuterium storage tanks. 'Deck 14'.

21. Structural support and utility ceiling space. (Not actually numbered on the layouts – you can figure out where they are!) A central core runs from 'decks 2-5' and '11-14'. There is no central core on decks 6-'9', but rather the structural and utilities splits into three corridors equally placed along the outer hull. There are two external umbilical hookups under access panels on the ventral hull. These connect to lines leading into the utility spaced below decks 7 and 9. They allow for refueling, external power, external M/AM fuel cell containment, consumables recharging and waste removal while the fighter is docked in Yorktown.

 

CHOWDER (Romulan) – 2158, light cruiser/patrol ship

1. Plasma cannon. Runs from 'deck 1' to deck 21. Includes a long plasma acceleration tube and a focusing chamber at the tip of the barrel. A control room is on deck 4 around the base of the focusing chamber. The cannon is fed from the warp engine by a short but large diameter plasma conduit into the base of the acceleration tube on deck 21.

2. Navigational dishes. Three dishes on 'decks 2' to deck 5.

3. Missile launchers and bay. The six missile launchers run from 'deck 3' to deck 10. Part of the missile bay contains the taller offensive missiles on decks 6-9 and extends into the wings. Three launchers are in this part of the bay. The shorter missiles are in a shorter portion of the bay on decks 9-10. Three additional launchers are in this part of the bay. The floor of deck 10 contains a heavy track that holds the missiles in place and moves them to the launchers.

4. Sensor pallets. Four forward pallets are on deck 4. Two omni directional fins protrude dorsally and ventrally from decks 7-13. Three aft and three lateral pallets are in three oval blisters on the secondary hull on decks 26-29.

5. Cargo turbolift shaft. Runs from deck 4-27. Includes a short horizontal jog on deck 22 to get around the warp engine. One side of the cargo container is a removable hatch the full dimension of the container. The door from the cargo turbolift shaft to the hallway is an identical sized hatch. Grabbing mechanisms in the walls of the turbolift shaft move both the hatches horizontally a few inches, then vertically a deck up or down in groves that run the entire length of the shaft. This opens the entire side of the container to the hallway for unloading. The opposite side of the container has a standard smaller pocket door. If the container is rotated 180° before loading into the shaft, this door will be exposed when the hallway hatch is retracted.

6. Structural support and utility core. The central core runs from decks 5-23 surrounding the plasma cannon acceleration tube. At deck 23, it ends at the top of the warp reactor. A similar central core runs from decks 27-29 between the bottom of the warp reactor to the top of the impulse assembly. A larger 2/3rds annular cylinder runs from decks 22-28 surrounding the warp engine and power converters. Larger rooms on decks 5, 10, 14, 22, 28 contain ancillary power equipment and feed lines to the in-between decks. Nacelle decks N-1 to N-3 has a small utilities room with gravity oriented different from the rest of the ship. Nacelle deck N-2 has a small room with gravity oriented normally. Decks 5 and 14 contain structural, utility & plasma runs out the leading & trailing edges of the wings. Deck 22 contains structure, utility & plasma conduit runs to the three main warp nacelles. The structural/utility core accessed at many points from the main ladderwell, hallway, various support system rooms, the power converter rooms, and even from the personnel turbolift. It has many internal ladders. Monitoring stations are spread throughout.

7. Misc support system rooms. Decks 5, 7, 8, 10, 14, 23, 24, 28, 29 have various size compartments containing atmospheric processors, gravity generators, misc pumps & gas/liquid storage bottles, water processing, and emergency batteries. Decks 22, 25-27 contain bulk liquid storage tanks. Contains the six shield generators: two near the nose on deck 6, two at mid ship on deck 14 and two just forward of the impulse engine on deck 29.

8. Personnel ladder. Runs from decks 5-27. It expands to double the size allowing more traffic from decks 11-21. It includes a short horizontal jog on deck 22 to get around the warp engine.

9. Personnel turbolift. Runs from decks 5-22. It expands to double the size allowing turbolift cars to pass each other from decks 11-21. It does not go below deck 22 to the warp engine.

10. Deuterium storage tank. There are several tanks of odd shapes in the wings, including small feed cone tanks associated with the RCS in the wingtip nacelles. There are small tanks in the annular space forward of the three main warp nacelles. The main tanks take up half of decks 15-21.

11. Reaction control thrusters. Two thrusters in the forward wingtip nacelles have three fixed exhaust ports facing different lateral directions and all angled slightly forward. Two thrusters in the aft wingtip nacelles can rotate 360° to direct the single thruster in any lateral direction. The small truncated cone at the impulse exhaust is a specialized RCS. The entire cone can rotate 360°. It has two standard thrusters facing opposite lateral directions and slightly aft. It also has two extendable curved hull plates that rotate open in opposite lateral directions into the impulse exhaust deflecting part of it laterally. These panels only have an effect when the impulse engine is engaged but produce a large turning force on the ship when used.

12. Wingtip nacelles. Two on the wingtips.

13. Communications/situation rooms. Two on deck 11 on either side of the bridge. Each has ladder access to the main computer one deck down and storage.

14. Bridge. Deck 11. The senior officers do not have chairs but instead stand around a circular control console in the center of the room. This central console and the ones in the adjoining situation rooms are tied directly into the main computer one deck down.

15. Officer's lounge/rec room. Deck 11. Has 16 seats around four gaming/lounge tables, additional counters and storage.

16. Hallway. Deck 11-13, 15-19. Short linear and some circular hallway segments to connect the high traffic rooms.

17. Conference room. Deck 11. Has 11 seats around a table and storage.

18. Hard science lab. Deck 11. Engineering, high energy, physics, quantum mechanics, weapons studies lab with storage.

19. Public heads. Seven total. Two each on decks 11-13 and one on deck 27. Does not count heads as part of other complexes.

20. Offices. Ten on decks 11-13.

21. Captain's ready room. Deck 11. It is twice as big as the other offices.

22. Arboretum. Decks 11-13. It is accessed on deck 12 then down several steps to the dirt and vegetation covered ground half a deck below. There is a small balcony around deck 11. Deck 13 under the entry stairs contains a small water tank and pump.

23. Officer's quarters. 17 total of various sizes, six on decks 11-12 and five on 13. Each has a private head.

24. Main computer. On deck 12.

25. Gym. Takes up half of deck 13. There is some exercise equipment and storage along the outer hull wall but the majority of the space is for sparing on circular padded mats. Two of the sparing areas extend two decks tall and includes a narrow balcony around deck 12 to watch sparing matches.

26. Wet chemistry lab. Deck 12. Chemistry, biology, biophysics, biochemistry lab with storage.

27. Mission configurable room. On Deck 13. As examples, can be configured into a conference room, lounge/rec room, various training/class rooms, additional officer's quarters or a VIP quarters.

28. Captain's quarters. Deck 13. Larger than other officer's quarters.

29. Laundry. Deck 14. Two laundry units and clothes storage.

30. Enlisted barracks complex. Six rooms total take up half of decks 15-17. Each deck has bunks for 40 in two groups of 20, two study rooms, two lounges/rec rooms with eight seats and two gaming/lounge tables each, large storage lockers, and a shared locker room.

31. Sickbay complex. Deck 18. Has ten ICU beds, an OR, various workstations and lab area, CMO office, medical storage along the outer hull wall and a head.

32. Security complex. Deck 18. Has a small security airlock, various work and monitoring stations, two detention cells, a large secure storage locker/armory, a security office and a head.

33. Damage control/life support. Deck 18.

34. Personnel airlock. Deck 18. Has three heavy doors. There is a small space between two of the doors for one or two people in suits. Behind all three doors is a longer hallway section that can also be used as an airlock by closing airtight doors at the far end. Doors from the damage control and EVA ready room open into this larger alternate airlock.

35. EVA ready room. Deck 18. Has six suit lockers, a monitoring station and storage for misc EVA equipment.

36. Officer's mess. Deck 19. Has seating for 24 around six tables, additional counters and storage and a head.

37. Enlisted mess. Deck 19. Has seating for 40 along three long tables, additional counters and storage and a head.

38. Officer's galley. Deck 19. Food preparation areas. Shares a large food storage locker with the enlisted galley that is restocked from the cargo turbolift.

39. Enlisted galley. Deck 19. Food preparation areas. Shares a large food storage locker with the officer's galley.

40. Plasma accelerator. Three are in long oval bulges at the base of the nacelle struts from decks 20-29. At the top of the accelerator is a small spherical auxiliary fusion reactor also feeding the main booster stage. There are monitoring stations near the top and at the bottom. The only access is through the structural & utility corridor with a ladder running down through the nacelle strut to the warp nacelle.

41. Cargo bays. Two taking up half of decks 20-21. Has 22 cargo cargo containers on each deck and several large storage lockers.

42. Cargo airlock. On deck 20. Has three heavy doors in the same arrangement as the personnel airlock that open directly to the deck 20 cargo bay.

43. General maintenance. Deck 22. Has workbenches, mechanical/metalworking machines, and storage.

44. turbolift maintenance. Deck 22. Has access doors to both turbolift shafts, floor space to work on the cars, and storage.

45. Power converters. Decks 23 and 27 in two rooms immediately above and below the warp reactor. There is a bulkhead separating the deck 23 room from the reactor below. The reactor is directly above the deck 27 room with no separating bulkhead. Each room has six converters divided into three pairs. Each pair is fed by a shared plasma conduit from the warp reactor. Each room has control and monitoring stations and storage lockers. The deck 27 room is also the warp reactor control room. The thick power lines from the converters snake into utility spaces on adjacent decks where various transformer/capacitor/step down banks are located. There is an additional power converter pair on deck 29 for emergency use that is fed from the impulse assembly.

46. Mechanical workshop. Deck 23. Has workbenches, mechanical/metalworking machines, and storage.

47. Metallic fabrication workshop. Deck 23. Has workbenches, mechanical/metalworking machines, and storage.

48. Warp reactor. Decks 24-27. A large flat cylinder that entirely fills the compartment on the three decks. It is accessed from deck 28. Five smaller plasma conduits feed out the top of the reactor to the warp nacelles. A large plasma conduit feeds out the top to the plasma cannon. A large plasma conduit connects the bottom of the reactor to the impulse assembly. Sturdy structural support rings connect to the top and bottom of the reactor.

49. Defabrication workshop. Deck 24. Has workbenches, mechanical/metalworking machines, and storage.

50. Misc fabrication workshop. Deck 24. Has workbenches, mechanical/metalworking machines, and storage.

51. Electrical workshop. Deck 25. Has workbenches, diagnostic machines and workstations, and storage.

52. Organic fabrication workshop. Deck 25-26. Has two reactors, pumps, lines and control stations for fabricating organic and other liquid components that may be needed onboard.

53. Diagnostic workshop. Deck 26. Has workbenches, diagnostic machines and workstations, and storage.

54. Nacelle struts. Begins on deck 30 beneath the plasma accelerator and extends passed the regularly numbered decks to the rear warp nacelle decks. Contains the plasma conduit, other utilities, ladder access and a structural support beam that connects in several places to structural support beams in the main ship. Gravity in the struts is low.

55. Impulse assembly. On 'decks 30-34'. Shaped like a truncated cone, the wider forward end contains a fusion engine for primary impulse power although it can be fed or supplemented from the main warp reactor by a short but large diameter connecting plasma conduit. The narrow aft end contains the donut shaped exhaust drive unit with the rear RCS cone mounted aft in the center of the donut.

56. Warp nacelle monitoring rooms. Three on nacelle decks N-2. Contains a monitoring station and storage.

57. Main warp nacelles. Three on nacelle decks N-3 to N-11. The oval shaped warp coils surround a central core that contains structural support, utilities, and the plasma distribution assembly. The central nacelle core is accessed by small doors on either side of the plasma conduit from the monitoring room on deck N-2. Gravity in the nacelles is low.

 

CURRAN – 2158, system patrol ship

This key is only the rooms and components that differ from Archer and the key numbers are the same for both ships:

1. Sensor pallets. The nose sensors are slightly bigger on Curran due to a slightly larger diameter nose cone.

3. Laser turrets. The laser turrets are one deck further back on Curran. The barrels extend to deck 2 and the equipment room is on deck 4.

4. Missile launch doors. The doors are three decks tall instead of two.

5. Reaction control thrusters. The tail thrusters are on 'deck 18' instead of '19'.

6. Misc support system rooms. There is an additional space for support system on Curran. Decks 2 is identical but deck 3 has more room for two shield generators instead of one.

7. Turbolift. One single shaft running from deck 2 to 10, two decks lower than Archer. It accesses the impulse engine and M/AM fuel cells decks.

8. Structural support and utility core. Similar to Archer except the core is not interrupted by a large centrally located fusion reactor. So it runs continuously from deck 2 to '17'.

9. Ladder wells. A main ladder well runs against the ventral side of the central core from deck '1' to the impulse reactor deck 9, one deck lower than Archer. A second well runs from deck 9-10 for access to the M/AM fuel cells.

12. Main computer on deck 7 instead of 6.

13. Bridge on deck 7 instead of 6.

14. Hallway. Partial circular hallways around the central core on decks 7-9, one deck lower than Archer.

15. Escape pods. One pod each on decks 7-8 instead of 6 and 8. Deck 7 pod is shown docked and deck 8 pod bay is shown empty.

16. Sr. officer's quarters. Two on decks 7 instead of 6.

17. Jr. officer's quarters. Two on deck 7 instead of 6.

18. Enlisted quarters. One barracks style room on deck 7 instead of 6.

19. Crew galley/mess/lounge. Deck 8 instead of deck 7.

20. Gym. Deck 8 instead of deck 7. Does not have a public head as Archer does. There is a small door to quickly go to the one in the lounge.

21. Public head. One on deck 9 instead of 7.

22. Laundry room. On deck 9 instead of 7. This room has ~3.8M ceiling space.

23. Life support/external damage control/EVA ready room. On Deck 8 instead of 7.

24. Personnel airlock. On Deck 8 instead of 7.

25. Security/internal damage control. On Deck 8 instead of 7.

26. Sickbay. On Deck 8 instead of 7.

27. Cargo bay/emergency storage. The cargo bay is split into two rooms on deck 4 vs. the single room on deck 8 in Archer. Each room has a cargo grid for four containers loaded via external hatches, some open floor space and emergency storage lockers. There is also a small room on deck 9 for more emergency storage.

28. Power converter. On deck 9 instead of 7. To hold the tall components, deck 9 is taller than standard at ~3.8 M ceiling height without taking up the ceiling utility spaces above and below the deck. Plasma conduits run from two of the impulse fusion reactors, also in the same room, to power the converter. The outlet conduits then head to the central core.

29. Mechanical/fabrication workshop. On deck 9 instead of 8. This room has ~3.8M ceiling space.

30. Fusion reactor/impulse drive rooms. Two rooms on deck 9 with ~3.8M ceiling height instead of one double height room on decks 9-10 on Archer. Instead of one very large centrally mounted Tokomak reactor on Archer, there are three smaller spherical reactors, each mounted over the three drive nozzles. Two of the reactors are in the same room as the power converter. The third reactor is in its own room.

31. Deuterium storage tanks. Annular tanks on 'deck 11' instead of '11-13'. Much less deuterium is needed since the fusion reactors don't power the warp nacelle.

32. Midline nacelle. 'Decks 12-18' instead of '14-18'. Composed of seven individual warp coils instead of six.

33. M/AM fuel cells. Not present in Archer. Curran has ten cells on deck 10 which also has a ~3.8M ceiling height to hold them. The cells are in pairs. Each cell has its own miniscule AM load and containment generator but shares the small M/AM reactor and plasma conduit leading to the central core then to the nacelle. The plasma strength is not as high as a full scale M/AM reactor, but is still stronger than a fusion reactor. The AM cannot be refueled in-situ but the cells must be removed and replaced with full ones loaded by the manufacturer.

 

CONSTELLATION PASSENGER – 2171/2172, civilian passenger ship

1. ‘Crows Nest’ passenger lounge. Deck ‘0’ mid ship. Covered with a large transparent bubble dome for an unobstructed 360 degree view into space. Accessed by a single circular stairwell at the center. Behind the bar is a dumbwaiter connected to a food prep area below.

2. Main crew lounge. Decks 1-3 forward. For jr, officers & enlisted. Has large one-way windows looking out over the upper decks of the main passenger atrium.

3. Main passenger atrium. Decks 1-7 forward. Seven decks tall with concentric oval balconies, each a little smaller than the one below it so they all have a view upwards into space through the large overhead windows. The windows curve down the side of the ship to deck 4. The ground floor (deck 7) has separate bay windows, four mini arboretums with seating around them, steps into them, fountains and statues, and trees, some of which reach almost to the windows seven decks up. It also has a bar, shaped suspiciously like the future Enterprise/Starfleet symbol, with a dumbwaiter connected to food prep areas above. There are other common passenger areas attached to the atrium described separately.

4. Passenger hallways & stairwells. Throughout passenger areas of the ship. Connects all passenger common areas, quarters and around the balconies of the main atrium. Turbolifts open onto them and several places have wide open areas and/or are wider than normal hallways.

5. Misc support system rooms. Most support systems are in one long deck in the belly of the ship on deck 14, but also in the lower fan tail, upper nose, and some forward and mid ship compartments. Has support systems such as various bulk liquid storage tanks and pumps (fresh water on decks 3-6, 13-14, water proceeding in the forward half of deck 14), life support, atmospheric processing, structural integrity, gravity generators, and emergency batteries. Also contains two of the four shield generators: two on deck 8 forward (two on deck 9 aft are in the impulse drive rooms). The shields are not strong enough to repel military weapons but only for small meteors, dust, other relatively common low energy natural phenomena, and low energy pirate weapons.

6. Turbolifts. Throughout ship.

7. Passenger support areas. Areas that are used by the crew to directly support the passengers. Most of them are for food preparation. Major features include:

Most of these areas can be accessed by a crew hallway or turbolift without going through the passenger areas.

8. Public heads. Many containing a single sink/toilet throughout ship’s crew and passenger area hallways. Heads outside the main restaurant on decks 1-3 are for multiple people and one each for male/female. Single heads in passenger common areas are counted. Heads as part of a crew complex or in quarters are not counted.

9. Main passenger restaurant. Decks 1-3 aft. Seats 416 around 52 round tables on decks 2-3, so about half the passengers can be seated on once. Deck 1 has a single table seating 20 for VIP dining. Each deck has its own food prep and server areas. Decks 1-2 have balconies overlooking the ground floor deck 3. Large bay windows looking into space wrap around the ceiling and port/starboard walls.

10. Structural support and utility areas. Throughout the ship. Vertical corridors of various sizes run alongside most of the turbolift/stairs, behind the navigational dish, forward of the impulse reactors, and forward of the warp engine. The main horizontal corridor deck 9 connects most of the vertical corridors. A large area on deck 12 immediately below the warp engine is the attachment point for the nacelle struts. There are many access points from hatches in the hallways or other rooms, and ladders for moving up and down within the corridors. There is also a 1’ space in the ceilings above most habitable areas of ship for utilities. There are no ceiling utility spaces in various rooms that have decreased floor and/or increased ceiling height or rooms that are multiple decks high. The ceiling spaces are accessed by removing ceiling bulkheads, not by dedicated hatches. They are not tall enough to actually crawl through. The details of the ceiling spaces are not shown filled in and not numbered. They are just solid grey.

11. Personnel airlocks. Five total forward and mid ship. One on deck 3 and two on deck 7 for crew. Two on deck 7 for passengers that open onto the atrium ground floor.

12. Proto-holodeck. Decks 2-3 mid ship. Twenty individual virtual-reality/sensory immersion tanks. A precursor to true holodeck TNG technology that uses micro force fields, gravity control, visual and auditory surround projectors and a body suit worn to give fine detail feel to a single person in the center of each chamber. Multiple chambers can have a shared experience for team games.

13. Crew hallways & stairwells. Throughout crew areas of the ship. Isolated from passenger areas by doors.

14. Warp engine room. Decks 2-11 aft. Has catwalks on decks 3, 5 and 9 for access to the sides of the reactor which is oriented vertically in the ship. Has control & monitoring stations lining the walls on the engine room ‘ground floor’ deck 11. AM feeds via transfer conduits up through the floor of deck 11 into the reactor from the AM containment rooms below. Other feeds and control lines go in and out of the center top & bottom of the reactor. Two plasma conduits exit the bottom of the reactor to the nacelles.

15. Container cargo bays. Two bays on decks 2-7 and 11-12 aft. A separate container cargo grid fills each. The upper bay has open floor space on deck 7 to manually load, unload or rearrange the cargo containers. The lower bay is a smaller odd shaped space below the shuttle bay. Containers can be transferred between them by the turbolift system.

16. EVA ready room. Two rooms, decks 3 and 7 forward next to crew personnel airlocks. Has spacesuit lockers and other EVA equipment storage.

17. Passenger retail shops. 4 shops on decks 3-6 in the central oval area of the main atrium. For passengers to buy anything they desire during their trip: clothes, toiletries, souvenirs, games, misc supplies for shore excursions and other shipboard activities. Has dressing rooms, and some tables for seating. Snacks can be ordered and delivered by dumbwaiters in the adjoining support areas. All have large bay windows to show off their wares.

18. Sr. officers/VIP quarters. 11 on decks 4 and 6 forward for 11 crew. Each holds one crew or one couple. Has a workstation, couch, storage areas, double bed, private head, most with table and chairs.

19. Offices. 15 rooms total. Two on deck 4 and eight on deck 5 forward. Two on deck 7 aft and one each on decks 8, 9, 11 aft. Each room has one or multiple work stations, possibly a small meeting area and storage. Used for various administration, engineering, and other ship’s functions. Many are located near a conference/briefing room.

20. Passenger kids play area & daycare. Two rooms deck 4 forward for watching small children to babies whose parents are passengers. Has a jungle-gym, kid sized tables & chairs, sleeping area. Snacks can be delivered by dumbwaiter from food prep areas below. Large bay windows look out over the main atrium.

21. Passenger bowling alley & billiards hall. Deck 4 aft. Has six regulation size bowling lanes, 9 billiards tables, tables with seating, a bar, food prep area and two large bay windows looking out into space and looking to the wide passenger hallway.

22. Passenger auditorium. A two deck tall room on decks 4-5 mid ship. A tiered seating arrangement with large screen and small stage area at the front of the room.

23. Passenger night club. A two deck tall room on decks 4-5 mid ship. A large bar, table seating, with a second floor balcony overlooking the a dance floor with an adjoining DJ booth.

24. Passenger arboretum. A four deck tall room on decks 4-7 aft. Has a large grass/bush/tree area with a tall rockwall/waterfall feature, multiple balconies with seating overlooking the ground floor, open floor area on an upper level by the rock wall for group activities (yoga classes, etc.), food prep areas for snacks, access to the game room and pool area, a glass enclosure holding the company/ship mascot – a catlike animal, and large bay windows looking into space.

25. Reaction control thrusters. Three near the nose on decks 2 and 13, and three aft on decks 4 and 11. The nose and aft thrusters are arranged roughly in a 120° radial pattern.

26. Aft navigational beacon/sensor dome. Very aft deck 4.

27. Bridge. Deck 5 forward. Civilian bridges like Constellation’s are sometimes rectangular and buried within the superstructure instead of circular exposed bridges found in military ships.

28. Captain’s ready room. Deck 5 forward attached to the bridge.

29. Conference/briefing room. Deck 5 forward seats 18.

30. Sr. officers’ lounge. Deck 5 forward. Has a few couches and gaming tables.

31. Passenger lounges. Two on decks 5 and 7 forward attached to the main passenger atrium. Has couches and gaming tables.

32. Passenger snack bars. Two on decks 5 and 7 forward attached to the main passenger atrium. Has seating and service counters with food prep areas behind.

33. Passenger locker rooms. Female & male locker rooms on deck 5 & 7 respectively mid ship. Both have a small lounge area with couches, lockers/changing area, sinks/toilets/private showers, whirlpool, sauna, steam room, and five private massage rooms that can provide a mechanical massage or with a live masseuse. The masseuse does not enter through the main locker room entrance but a service hallway behind the massage rooms. What happens in the massage rooms stays in the massage rooms! Both locker rooms have direct access to the adjoining pool area and gymnasium.

34. Passenger pool. A three deck tall room (including one deck ‘under water’) on decks 5-7 aft. The pool has a shallow and deep end. Has tables & seating, reclining lounge chairs, a large whirlpool, diving board, balcony with seating on the upper deck with water slides that drop into the pool, food prep area for snacks, and large bay window looking into space. Has direct access to the gymnasium, locker rooms and arboretum.

35. Auxiliary engineering control room. Deck 5 aft attached to an upper level of the warp engine room. Can control AM functions and remotely control critical and shutdown functions of the warp and impulse engines and emergency bridge functions.

36. Navigational dish and sensor pallets. The navigational dish and eight forward/lateral main sensors are in the nose cone decks 6-12. Four aft sensors are on deck 7 aft.

37. Main computer on deck 6 forward.

38. Passenger casino. Deck 6 overlooking the main atrium. Has gaming tables (cards, blackjack, roulette, craps), slot machines, other electronic tabletop/bartop gaming, tables with seating, service counters with food prep areas behind, casino service counter with office/safe behind.

39. Passenger gymnasium. Deck 6 mid ship. Has exercise/weight machines, free weights, and a large open area with depressed floor and increased ceiling height for group activities. Has access to the locker rooms and pool.

40. Passenger ball courts. A two deck tall room on decks 6-7 mid ships. Contains four regulation ball courts (racquetball, handball, squash, volleyball, etc.). There are moveable walls between some of them to combine into two double sized court spaces for other games including microgravity games. Has an equipment/padding locker room between the courts and an upper observation area.

41. Misc fabrication workshop. Deck 6 aft. For fabrication and some repair of miscellaneous small items. Has metalworking machines.

42. Crew gym complex. Deck 7 forward. Has exercise machines, free weights, open area with sunken floor space and increased ceiling height for aerobics or other sporting activities, whirlpool, sauna, steam room, storage space and head.

43. Jr. officers’ galley/mess. Deck 7 forward. Has seating for 34 and food prep area for cafeteria style service, and private heads.

44. Sr. officers’ galley/mess. Deck 7 forward. Has food prep area, a long table seating 12 and private heads. Diners are served (not cafeteria style service). Used for formal dining occasions.

45. Internal/external damage control workshop. Deck 7 forward next to a crew personnel airlock. Has spacesuit lockers, storage areas for emergency supplies and repair equipment, and workbenches.

46. Passenger ‘underwater’ game room. Deck 7 aft. Has ‘physical’ games (ping pong, air hockey, tabletop shuffleboard, ‘water’ pool from the ST5 bar scene, darts. Also has a large bay window looking underwater into the pool, hence the name of the room. Accessed from the ground floor of the arboretum.

47. First class passenger cabins. Decks 8-12 forward. 20 cabins total with 20 double beds. Each has an entry foyer that serves as an airlock, seating, entertainment and bar areas in a common room, and a master bedroom. 12 of the cabins have a second bedroom with a total of 24 additional single beds. The common room and each bedroom has its own workstation and head.

48. Second class passenger cabins. Decks 8-12 mid ship. 267 cabins total of varying sizes with a total of 168 double beds and 502 single beds. Each has a workstation and private head. Some have a table and additional seating. Some have a separate bedroom with its own head.

49. Escape pods. 112 pods on decks 8-9 mid ship. Actual pods are not shown docked in ship. Each pod holds between six and 18 people depending on the length of the pod bay. The pod leaves the ship through a blow away hatch immediately in front of each pod.

50. Impulse engine rooms. Two four deck rooms on decks 8-11 aft. Each has a spherical reactor attached to a structural support plate. The reactor feeds the impulse drive unit to the aft and two power converters. Each converter then feeds three power transfer conduits to the utility corridor. Control & monitoring stations are on the walls. Some unrelated support systems including two shield generators are in the rooms.

51. Metallic fabrication workshop. Deck 8 aft. For fabrication of metallic items. Has metalworking machines.

52. Shuttle bay. A three deck tall room on decks 8-10. Has area for eight small cargo/personnel shuttles on the ground floor and on 1.5 deck height parking areas. The aft shuttle bay door has a force field across it.

53. Organic fabrication workshop. Deck 9 aft. Has one reactors, pumps, lines, a tank and control station for fabricating organic and other liquid components that may be needed onboard. The reactor and tank themselves are two steps down.

54. Damage control ops/life support workshop/internal damage control. Deck 9 aft. The central control and monitoring area for all such activities and like support/internal damage control center.

55. Deuterium storage tanks. Decks 10-12 aft. Divided into multiple compartments.

56. Shuttle ready room. Deck 10 aft. Lounge, EVA prep area and space suit lockers.

57. Diagnostic workshop. Deck 11 aft. Has workbenches, diagnostics and storage.

58. Electronics workshop. Deck 11 aft. Has workbenches, diagnostics and storage.

59. Nacelle struts. Two on deck 12 aft. Contains plasma conduits at the center, structural support on the leading and trailing edges, and more utilities.

60. Defabrication workshop. Deck 12 aft. Has workbenches, mechanical/metalworking machines, and storage.

61. Turbolift maintenance. Deck 12 aft. Has shallow recesses in the floor and ceiling to receive the turbolift cars into the room since the cars extend above and below the normal floor and ceiling height as well as the circular guides to rotate a car 90°.

62. General maintenance. Deck 12 aft. Has workbenches, mechanical/metalworking machines, and storage.

63. Mechanical workshops. Deck 12 aft. Has workbenches, mechanical/metalworking machines, and storage.

64. Sickbay complex. Deck 13 forward. Contains a nurses duty station, a private examination room, an OR, CMO’s office, medical supply/storage room and a head.

65. Jr. officer’s quarters. Six rooms on deck 13 forward for 18 crew. Each holds three crew with bunks, two workstations, seating area, storage, and private head.

66. Enlisted mess/galley. Deck 13 mid ship. Seats 72. Nine rectangular tables, cafeteria style food service, prep and storage areas.

67. Enlisted quarters. 26 rooms on deck 13 mid ship for 153 crew. Each room holds five or six bunks, a workstation, seating, storage, and private head.

68. Security complex. Deck 13 mid ship. Contains Chief Security Officer’s workstation, and a monitoring station, one brig cell and secure storage areas.

69. Crew Laundry. Deck 13 mid ship. Contains laundry machines and clothes storage lockers.

70. AM containment rooms. Two rooms on deck 13 aft. Contains 10 and 15 AM bottles which can be jettisoned via blow away panels out the side of the ship and two AM containment field generators.

 

CONSTELLATION CARGO – 2182, military cargo/passenger ship

1. Container cargo bays. An extensive bay on decks 1-8 forward to aft, and another small bay on decks 11-12 aft. A separate container cargo grid fills each. The large bay has open floorspace on deck 7 to manually load, unload or rearrange the cargo containers. The lower bay is a smaller odd shaped space below the shuttle bay. Containers can be transferred between them by the turbolift system.

2. Bulk cargo/shuttle bay. An extensive bay on decks 1-8 forward to aft. A 4 deck tall open rectangle on decks 5-8, with two vertical openings up to large dorsal shuttle hatches on deck 1. There are force fields across the dorsal bay doors and tractor beams throughout the area. Two medium cargo shuttles are stored here as they are too large for the aft shuttle bay. Deck 8 forward has two doors and ramps to the container cargo bay on either side.

3. Impulse engine rooms. One two deck room on decks 3-4 aft and two four deck rooms on decks 8-11 aft. Each has a spherical reactor attached to a structural support plate. The reactor feeds the impulse drive unit to the aft and two power converters. Each converter then feeds three power transfer conduits to the utility corridor. Control & monitoring stations are on the walls. Some unrelated support systems including two shield generators are in the rooms.

4. Personnel airlock. One on deck 3.

5. Misc support system rooms. Most support systems are in one long deck in the belly of the ship on deck 14, but also in the lower fan tail, upper nose, some forward compartments and forward in the underslung pod. Has support systems such as various bulk liquid storage tanks and pumps (fresh water on decks 2-3, 5-6, 13-14, water proceeding in the forward half of deck 14), life support, atmospheric processing, structural integrity, gravity generators, and emergency batteries. Also contains 5 of the 8 shield generators: two on deck 6 forward, two on deck 13 forward and one on deck 21 forward (one on deck 3 aft in the utility space and two on deck 9 aft in the impulse drive rooms). The shields are not strong enough to repel military weapons but only for small meteors, dust, other relatively common low energy natural phenomena, and low energy pirate weapons.

6. Structural support and utility areas. Throughout the ship. Vertical corridors of various sizes run alongside most of the turbolift/stairs, behind the navigational dish, forward of the impulse reactors, a thick corridor connecting the underslung pod to the main body, forward & aft of the warp reactor. There are 18 connecting pins attached to the ventral main body that rotate and fit into locking holes in the top of the underslung pod to secure it to the main body. The pins are covered by a cowling. The main horizontal corridor on deck 9 connecting most of the vertical corridors. There are many access points from hatches in the hallways or other rooms, and ladders for moving up and down within the corridors. There is also a 1’ space in the ceilings above most habitable areas of ship for utilities. There are no ceiling utility spaces in various rooms that have decreased floor and/or increased ceiling height or rooms that are multiple decks high. The ceiling spaces are accessed by removing ceiling bulkheads, not by dedicated hatches. They are not tall enough to actually crawl through. The details of the ceiling spaces are not shown filled in and not numbered. They are just solid grey.

7. Navigational dish and sensor pallets. One sensor under the bridge dome and seven small sensors arrayed around it on deck 3 forward. The navigational dish and eight forward/lateral main sensors are in the nose cone decks 6-12. Four aft sensors are on deck 7 aft.

8. Internal/external damage control workshop. Deck 3 forward next to a crew personnel airlock. Has spacesuit lockers, storage areas for emergency supplies and repair equipment, and workbenches.

9. Crew hallways & stairwells. Throughout crew areas of the ship. The top part of the forward circular stairs is crew only and the bottom part is for passengers, separated by a horizontal sliding door that bisects the stairs. There is also a horizontal pressure door that bisects the stairs as they enter the underslung pod.

10. Turbolifts. Throughout ship.

11. EVA ready room. Decks 3 forward next to crew personnel airlock. Has spacesuit lockers and other EVA equipment storage.

12. Bridge. Deck 4 forward. A circular military style bridge in an exposed blister on top of the hull.

13. Conference/briefing rooms. Three total. One each on decks 4 and 5 forward seating 17 and 18 respectively, One on deck 9 aft seats 12.

14. Offices. 15 rooms total. Six on decks 4 forward. Four on deck 5 forward. One each on decks 8 and 11 aft. Two on deck 9 aft. One on deck 21 forward in the underslung pod. Each room has one or multiple work stations, possibly a small meeting area and storage. Used for various administration, engineering, and other ship’s functions. Many are located near a conference/briefing room.

15. Public heads. Many containing a single sink/toilet throughout ship’s crew and passenger area hallways. Single heads in passenger common areas are counted. Heads as part of a crew complex or in quarters are not counted.

16. Captain’s ready room. Deck 4 forward close to the bridge.

17. Reaction control thrusters. Three near the nose on decks 2 and 13, and three aft on decks 4 and 11. The nose and aft thrusters are arranged roughly in a 120° radial pattern.

18. Aft navigational beacon/sensor dome. Very aft deck 4.

19. Main computer. A two deck tall room on decks 5-6 forward.

20. Communications/situation room. Deck 5 forward.

21. Sr. officers’ lounge. Deck 5 forward. Has a few couches and gaming tables.

22. Sr. officers/VIP quarters. 7 on deck 6 forward for 7 crew. Each holds one crew or one couple. Has a workstation, couch, storage areas, double bed, private head, most with table and chairs.

23. Main lounge. A two deck room on decks 7-8. Has gaming tables, couches and bay windows looking into the arboretum. For passengers but can be shared with crew depending on who the passengers are.

24. Jr. officers’ galley/mess. Deck 7 forward. Has seating for 28 and food prep area for cafeteria style service.

25. Arboretum. A three deck tall room on decks 7-9 forward. Has bay windows into the main lounge and some hallways. For passengers but can be shared with crew depending on who the passengers are.

26. Sr. officers’ galley/mess. Deck 7 forward. Has food prep area, a long table seating 12 and private heads. Diners are served (not cafeteria style service). Used for formal dining occasions.

27. Auditorium. A two deck tall room on decks 8-9 forward. A tiered seating arrangement with large screen and small stage area at the front of the room. Accessible from the main lounge and main mess hall. For passengers but can be shared with crew depending on who the passengers are.

28. Mission configurable rooms. Two rooms on deck 8 forward. Can be configured for various passenger functions such as a kids play area and daycare, casino & billiared, retail shops, or proto-holodeck (see Constellation passenger version for description of this).

29. Passenger hallways & stairwells. Throughout passenger areas of the ship. Connects all passenger common areas & quarters.

30. Nacelle struts. Two on deck 8 forward lading to the outboard forward nacelles. Contains plasma conduits at the center, structural support on the leading and trailing edges, and more utilities.

31. Diagnostic/electric workshops. Two total. Deck 8 aft and deck 19 forward in the underslung pod. Has workbenches, diagnostics and storage.

32. Bulk cargo bay ready room. Deck 8 aft. Lounge, EVA prep area and space suit lockers.

33. Shuttle bay. A three deck tall room on decks 8-10. Has area for eight small cargo/personnel shuttles on the ground floor and on 1.5 deck height parking areas. The aft shuttle bay door has a force field across it.

34. Main mess hall/galley. Two decks of seating on decks 9-10 forward. Seats 164 around round tables on deck 9 and 230 along long tables on deck 10. Each deck has a galley connected by dumbwaiters. For passengers but can be shared with crew depending on who the passengers are.

35. Passenger cabins. Decks 9-12 mid ship. 230 cabins total of varying sizes with a total of 123 double beds and 450 single beds. Each has a workstation and private head. Some have a table and additional seating.

36. Escape pods. 66 pods total. 64 pods on decks 9-10 mid ship and one each on decks 18 & 20 forward in the underslung pod. Actual escape pods are not shown docked in ship. Each pod holds between six and 18 people depending on the length of the pod bay. The pod leaves the ship through a blow away hatch immediately in front of each pod.

37. Passenger laundry. Eight rooms total, two each on decks 9-12 for all passenger cabins on each deck.

38. Organic fabrication workshop. Deck 9 aft. Has one reactors, pumps, lines, a tank and control station for fabricating organic and other liquid components that may be needed onboard. The reactor and tank themselves are two steps down.

39. Deuterium storage tanks. Decks 10-13 aft. Divided into multiple compartments.

40. Shuttle ready room. Deck 10 aft. Lounge, EVA prep area and space suit lockers.

41. Damage control ops/life support workshop/internal/external damage control. Deck 10 aft. The central control and monitoring area for all such activities and like support/internal/external damage control center. Has storage slots for hull plates that can be taken straight into the shuttle bay.

42. Main gym complex. A two deck tall room on decks 11-12 forward. Has exercise machines, an open two deck area, two sets each of whirlpool, sauna & steam room, and two regulation ball courts (racquetball, handball, squash, volleyball, etc.). There is a moveable wall between them to combine into a double sized court space for other games including microgravity games. For passengers but shared with crew.

43. Metallic fabrication workshop. Deck 11 aft. For fabrication of metallic items. Has metalworking machines.

44. Misc fabrication workshop. Deck 11 aft. For fabrication and some repair of miscellaneous small items. Has metalworking machines.

45. Defabrication workshop. Deck 12 aft. Has workbenches, mechanical/metalworking machines, and storage.

46. Turbolift maintenance. Deck 12 aft. Has shallow recesses in the floor and ceiling to receive the turbolift cars into the room since the cars extend above and below the normal floor and ceiling height.

47. General maintenance. Deck 12 aft. Has workbenches, mechanical/metalworking machines, and storage.

48. Mechanical workshops. Deck 12 aft. Has workbenches, mechanical/metalworking machines, and storage.

49. Crew lounge. Deck 13 forward. For jr, officers & enlisted.

50. Sickbay complex. Deck 13 forward. Contains a nurses duty station, a private examination room, an OR, CMO’s office, medical supply/storage room and a head.

51. Jr. officer’s quarters. Six rooms on deck 13 forward for 18 crew. Each holds three crew with bunks, two workstations, seating area, storage, and private head.

52. Enlisted mess/galley. Deck 13 mid ship. Seats 72. Nine rectangular tables, cafeteria style food service, prep and storage areas.

53. Enlisted quarters. 26 rooms on deck 13 mid ship for 130 crew. Each room holds five bunks, a workstation, seating, storage, and private head.

54. Security complex. Deck 13 mid ship. Contains Chief Security Officer’s workstation, and a monitoring station, one brig cell and secure storage areas.

55. Crew Laundry. Deck 13 mid ship. Contains laundry machines and clothes storage lockers.

56. VIP lounge. Deck 14 forward. A lounge with gaming tables and a bar in a ‘chin’ blister with large bay windows into space. For passengers but can be shared with sr crew.

57. Midline nacelle warp coils. Decks 15-25 in the aft underslung pod. Has 18 coils.

58. Bussard collectors. Three total. One on decks 17-21 in the forward underslung pod. One each on the leading point of the outboard forward nacelles.

59. AM containment generator room. Deck 17 forward in the underslung pod. Contains two generators. For the bottles immediately below and a feed line to the warp reactor aft.

60. Auxiliary engineering control room. Deck 17 forward in the underslung pod attached to an upper level of the warp engine room. Can control AM functions and remotely control critical and shutdown functions of the warp and impulse engines and emergency bridge functions.

61. Warp engine room. Decks 17-23 mid ship in the underslung pod. Has catwalks on decks 17-20 for access to the sides of the reactor which is oriented horizontally. Has control & monitoring stations on the engine room ‘ground floor’ deck 22 and ‘under’ the reactor on deck 23. AM feeds via transfer conduits from the AM containment generator room forward of the engine room. Other feeds and control lines go in and out of the center front and back ends of the reactor. Four plasma conduits exit the back of the reactor to the nacelles. Two go to the midline nacelle aft of the engine room and one each goes up into the main body of the ship to the forward outboard nacelles.

62. Plasma vent dispersers. Three total at the very aft of the midline nacelle decks 17-21 and each outboard nacelle. Vents and disperses plasma that cannot be recovered from the warp coils plus any emergency plasma that needs to be vented.

63. AM bottle rooms. Three rooms on decks 18-20 forward in the underslung pod. Each room has nine bottles that can be ejected out ports in the side of the pod and feed up to the containment generator on deck 17 above.

64. Metallic/misc fabrication workshop. Deck 18 forward in the underslung pod. A combined workshop for fabrication and some repair of miscellaneous items close to the engine room. Has metalworking machines.

65. Mini crew lounge/mess/galley. Deck 19 forward in the underslung pod. A mini ‘rest area’ far removed from others in the ship.

66. General/mechanical maintenance workshop. Deck 20 forward in the underslung pod. A combined workshop with workbenches, mechanical/metalworking machines, diagnostics, and storage.

67. Outboard nacelle warp coils. Two nacelles forward, adjacent to deck 8. Each has 16 warp coils.

68. Waste deuterium remnant collector. At the aft end of each outboard nacelle with associated pumps, tanks & compressors. Collects the plasma exhaust from the coils.

 

HYPERION – 2194, medium cruiser

1. Sensor pallets. One each in the upper & lower bridge domes. Four facing laterally just under the bridge sensor dome. Six facing forward around the navigational sensor and six facing aft above and below the shuttle door.

2. Structural support and utility transfer corridors. Running around the bridge on deck 1. A vertical corridor down the center of the saucer on decks 2-4, then a horizontal corridor running back from that on deck 4. Small corridors running into the lower saucer dome through decks 5-7. A vertical corridor down the back of the neck on decks 5-6 continuing to the bottom of the secondary hull to deck 13 behind the navigational dish. Two horizontal corridors running back in the secondary hull on decks 7-8 to the nacelle struts. There are two additional thin vertical corridors fore (decks 7-8) and aft (decks 7-13) of the warp engine. Accessible from multiple hatches in various rooms and hallways. Utility corridors (which also include all ceiling spaces) also contain power transformer/capacitor/stepdown equipment, various pumps and cylinder liquid/gas storage.

3. Main bridge. Deck 1.

4. Stairwells. One on decks 1-4 just forward of the bridge in the saucer. Four short stairwells on decks 4-7 connecting the saucer to the secondary hull. One on decks 7-13 in the secondary hull just aft of the navigational dish.

5. Turbolift network. Decks 1-13 throughout ship.

6. Misc. support systems rooms. Throughout ship. Highlights include life support, structural integrity & batteries in central rooms in the saucer, neck and secondary hull. Nine total shield generators: one in the upper aft saucer, six around the edge of the saucer, and two in the secondary hull. Waste water processing on deck 12 with two steps down into that dedicated room. Various bulk liquid tanks on decks 3 and 13.

7. Main computer rooms. Two on deck 2 port & starboard.

8. Ready rooms & offices. 20 total. Six larger offices on deck 2 for sr. officers & VIPs. Two on deck 3 outside the impulse engine room. Seven on deck 4 by the labs and impulse engine room. One on deck 9 by the warp engine room. Two each on decks 10-11.

9. Hallway. Deck 2-13 throughout ship. There are windows in the hallways looking into common rooms that can be turned opaque or one way if desired.

10. Communications/situation room. On deck 2 forward.

11. Storage rooms. Small rooms with shelving throughout ship for emergency supplies and common use items.

12. Public heads. 19 total containing sink/toilet. Four each on deck 2, 3 and 4. One each on deck 5-11. Not counting heads as part of a complex, heads in crew quarters, or the locker room.

13. Conference/briefing rooms. Four total. Each seats ten. Two on deck 2, one each on decks 3-4.

14 Impulse engine/power converter room. Decks 2-4 aft. A small highbay is on deck 2. The main fusion reactor and impulse drives are on decks 3-4. Two power converters to port and two to starboard are on deck 4.

15. Enlisted quarters. 46 separate rooms on decks 3-4 for 164 crew. They are not quite barracks style (defined as 12+ crew per room with shared heads) but some are close. Individual rooms house 2, 3, 6, or 10 crew and groups of rooms share a common heads. Each room has personal storage and 1-2 common work stations.

16. Gymnasium complex. Decks 3-4 starboard. The lower level has a locker room, sauna, hot tub, storage and a large open floor space extending to the upper level. There are two small arboretum areas in the corners. The upper level has exercise equipment around the open area to the lower level. Ladder access connects the levels.

17. Missile bay. Deck 3 forward. Contains the offensive/defensive missiles and a few message torpedoes in two horizontal rows to either side of the central launcher.

18. Mission configurable rooms. Two on deck 3 forward. They are higher ceiling space due to two steps down when entering. Can be configured to a lounge, mission specific labs, a hydroponics bay, various classrooms for example. These options are shown to the left of deck 3.

19. Main lounge complex. Decks 3-4 port. Both levels have conversation areas and gaming tables. Part is open through both levels with a large viewing screen and an arboretum area in the corner. Lower level has a food prep counter, heads and storage. Stairway access connects the levels.

20. Laser rooms. Three on deck 4 port, starboard and forward. Each room has one generator that feeds one emitter out the top of the hull and one emitter out the bottom. The emitters are small swiveling balls for aiming.

21. Enlisted mess/galley. Two on deck 4 forward port & starboard. One has long tables that seat 48, the other has small round tables that seat 46. Both have identical food prep areas and a head. There is a food storage room that connects to a close by officer galley.

22. Sickbay complex. Deck 4 starboard. Contains an ICU ward with eight beds, nurses duty station, a small analytical lab, a private examination room, an OR, CMO's office, medical supply/storage room and a head.

23. Escape pods. 20 on deck 4 and two on deck 11. Each pod holds nine. Actual pods are not shown docked in ship. Each pod has an alcove with control and special gasses storage.

24. Maneuvering thrusters. Eight around the outer edge of deck 4 in four compartments, two on deck 7 at the top aft of the secondary hull in one compartment, and two on deck 11 at the bottom aft of the secondary hull in one compartment.

25. Jr. officer's quarters. 12 on deck 4 forward. Each holds one crew with a bunk, workstation, seating area, storage, and private head.

26. Sr. officers/VIP quarters. Eight on deck 4 forward. Each holds one crew or one couple. Contains a common room with workstation, seating area, storage, and private head. A separate bedroom contains a double bed and more storage.

27. Officer's mess/galley. Two on deck 4 forward port & starboard. One has a long table that seats 12 and is usually the Sr. officer's mess, the other has small round tables that seat 18 that is usually the Jr. officer's mess. Both have identical food prep areas and a head. There is a food storage room that connects to a close by enlisted galley.

28. Wet chemistry lab. Deck 4 starboard aft. Combines botany & chemistry labs.

29. Medical/biology lab. Deck 4 starboard aft. Combines medical, biochemistry, biology, biophysics, genetics and pathology labs.

30. Damage control ops/life support workshop/internal damage control. Deck 4 starboard aft. The central control and monitoring area for all such activities and like support/internal damage control center.

31. Hard science lab. Deck 4 port aft. Combines engineering, high energy, ion study, physics, quantum mechanics and tachyonics labs.

32. Special studies lab. Deck 4 port aft. Has lab counter area and open space for larger mission specific equipment.

33. Space/planetary lab. Deck 4 port aft. Combines stellar cartography, cosmology/astronomy, ecology, geology/planetary science, oceanography and meteorology labs.

34. Security complex. Deck 4 port aft. Contains a monitored entry area, head, Chief Security Officer's office, security lounge/waiting room, interrogation room, a four cell brig area, a ready room for security/military prep and armory and storage complex for sensitive equipment.

35. Subspace communications generation complex. Decks 5-7 of the lower saucer bulge. Decks 5-6 contains a large Taurus shaped generator and two associated boosters. There are control, monitoring and maintenance equipment and storage areas. Deck 6 is a ~half height deck. Deck 7 contains the fusion reactor power and dedicated deuterium supply which feeds plasma directly into the equipment above. Hallway access is via deck 5 and then internal ladder access reaches decks 6-7. There is also ladder access from deck 5 up to the main horizontal utility corridor on deck 4.

36. General maintenance. Deck 5 in the neck. Has workbenches, mechanical/metalworking machines, and storage.

37. Subspace lab. Deck 5 in the neck. Has some of the same equipment as the hard science lab but this lab is dedicated to maintaining and researching the adjoining subspace communications generation complex.

38. Mechanical workshops. One on deck 5 in the neck and one on deck 9. Has workbenches, mechanical/metalworking machines, and storage.

39. Diagnostic workshop. Deck 6 in the neck. Has workbenches, diagnostic machines and workstations, and storage.

40. Misc/small fabrication workshop. Deck 6 in the neck. For small jobs of any type. Has a mix of transporter based and traditional fabrication equipment.

41. Laundry room. Deck 6 in the neck. Contains laundry machines and clothes storage lockers.

42. Warp engine room. Decks 6-9. Three plus deck height compartment with cylindrical warp reactor in horizontal position. Monitoring & control stations at forward end on deck 9. M/AM feeds and plasma output are at aft end of reactor into a utility corridor. Ladders and catwalks allow access to upper portions of reactor.

43. Bulk storage bins. Deck 7-8 in the neck and decks 7 and 11 above and below the shuttle bay. Each compartment is spit into several smaller bins by internal walls. Contains lose solids such as organic solid matter, metallic or non-metallic powder or crystals. Cargo transporters or fabrication/defabrication machines transports portions into or out of the bins as needed.

44. Organic fabrication workshop. Deck 7. Has two reactors, pumps, lines, tanks and control stations for fabricating organic and other liquid components that may be needed onboard. The reactors and tanks themselves are two steps down.

45. Electronics workshop. Deck 7.

46. Metallic fabrication workshop. Deck 8. Has a mix of transporter based and traditional fabrication equipment.

47. Shuttle bay. Decks 8-10. Two 1.5 deck height shuttle parking areas forward and 3 deck height aft in front of the bay doors. The lower deck shuttle parking area connects forward to the cargo bay by a wide but narrow airlock. Has internal and external tractor beam emitters for shuttle movement, shuttle bay door mechanism, force field across bay doors and ladder access to upper shuttle parking area.

48. Nacelle struts. Two on deck 8. Contains plasma conduits at the center, structural support, more utilities, and heat dissipation/emergency venting equipment.

49. Main navigational deflector & subspace communication dish. Decks 9-12.

50. EVA ready room. Deck 9 starboard. General EVA room next to personnel air locks with suit lockers, control & seating area.

51. Personnel airlock. Two on deck 9.

52. External damage control workshop. Deck 9 port. Has narrow vertical stg spaces to stack various size external hull patches (beamed out to where needed, not physically moved), monitoring & control areas and suit lockers.

53. Auxiliary subspace communication dishes. Two on deck 10-11. Necessary at this technology level for adequate range and fidelity of subspace communications signal. Has monitoring equipment and maintenance space behind dish equipment. Fore of dish is accessed by panels from utility spaces. Aft of dish is accessed by doors from other compartments. Internal ladder access between upper and lower deck in aft portion.

54. Shuttle ready room. Deck 10 starboard. Lounge, EVA prep area and space suit lockers.

55. Cargo bay/transporter complex. Decks 10-11. Contains automated cargo container grid storage starboard decks 10-11, one cargo transporters and floor space on deck 10, hallway access from forward and a wide but narrow airlock aft to the shuttle bay.

56. Turbolift workshop. Deck 11 starboard. Contains storage for spare cars and turbolift maintenance.

57. AM containment room. Deck 11 port. Contains six AM bottles which can be jettisoned via blow away panels out the side of the ship and the AM containment field generator.

58. Deuterium storage tanks. Decks 12-13. Divided into multiple compartments.

59. Main tractor beam emitters. Deck 13 starboard. Three large emitters facing forward behind sliding panels for large object grappling.

60. Navigational beacons. On various points on the exterior hull.

 

CAPELLA – 2239, light survey/science ship

1. Main bridge. Deck 1. A half deck above and embedded in deck 2.

2. Turbolift network. Decks 1-6 throughout ship. Deck 1 has a pass through hatch at top behind bridge used when docked so turbolift cars can pass directly into the starbase or space dock's turbolift system.

3. Main stairwell. Decks 1-6 running from bridge (via ladder) to the bottom of the saucer.

4. Structural support and utility transfer corridors. Decks 1-6 throughout ship. Deck 1 is a space behind the bridge main view screen. Deck 2 is a circular room under the bridge with 2-4' headroom open to the main vertical support/transfer corridor that runs down to deck 6. Deck 3 is the main horizontal corridor running in front of and down each side of the warp engine room to the aft end of the impulse reactors and out to all possible warp nacelle attachment points on the dorsal and ventral secondary hull. Accessible from multiple hatches in various rooms and hallways.

5. Hallway. Decks 2-6 throughout ship. An area outside the main stairwell on decks 4-5 is wider than typical. It has display panels on the wall that serve as a 'bulletin board' and impromptu gathering area. The hallways outside the escape pods on deck 5 are also wider than typical and contains emergency storage lockers. There are windows in the hallways looking into various rooms such as conference/briefing rooms, mess halls, sickbay complex/OR, certain labs, personnel transporter rooms, cargo bay complex, warp and impulse engine rooms, phaser rooms and gymnasium. The windows can be turned opaque or one way if desired.

6. Sr. officer's mess/lounge. Deck 2. Seats ten. Contains tables, cushy chairs, and an automatic food prep machine.

7. Public heads. Nine total containing sink/toilet. Two on deck 2, one on deck 3, three on deck 4, three on deck 5. Not counting heads as part of a complex, heads in crew quarters, or the locker room.

8. Emergency battery rooms. Seven total. Two on deck 2, one on deck 3, two on deck 4 that also has structural integrity and gravity generating machinery, two on deck 5.

9. Sr. officer's ready rooms. Two on deck 2. Has attached private lounge containing a bed, toilet and sink. These can be used by the first officer and visiting Sr. officer's or scientists.

10. Captain's ready room. Deck 2. Has attached private lounge containing a bed, toilet and sink.

11. Conference/briefing rooms. Six total. Each seats ten. One on deck 2, one on deck 3, two on deck 4, two on deck 5.

12. Misc. support systems rooms. Ten total. Contains ship support systems such as various bulk liquid storage tanks and pumps (fresh water, waste water, coolants, solvents, etc.), life support and atmospheric processing machinery, structural integrity and gravity generating machinery, and the waste water processing unit. Contains the seven shield generators: one in the upper forward saucer dome, four forward and aft of the deuterium tanks, and two in the lower saucer bulge. A room on deck 2 is fresh water storage and some specialized shield emitters running outside the hull, one room on deck 3 with 2' max headroom, nine rooms on deck 3 some with 7' max headroom, four rooms on deck 4, one room on deck 5, two rooms on deck 6 with 5' max headroom.

13. Communications/situation rooms on deck 2.

14. Bulk storage bins. Throughout ship. Each compartment is spit into several smaller bins by internal walls. Contains lose solids such as organic solid matter, metallic or non-metallic powder or crystals. Cargo transporters or fabrication/defabrication machines transports portions into or out of the bins as needed.

15. Impulse engine room. Decks 2-4. The front of the room has a second story balcony with additional control panels above a separate compartment with power transformer/capacitor/step down banks for the warp and impulse reactors.

16. Botany/genetics lab. Deck 3.

17. Storage locker rooms. Many throughout decks 3-5 for emergency supplies and common use items.

18. Nanotechnology/biophysics lab. Deck 3.

19. Sociology/anthropology lab. Deck 3.

20. Geology/planetary science/paleontology lab. Deck 3.

21. Hydroponics lab. Deck 3.

22. Offices. 20 throughout ship for research and general ship's functions not counting offices as part of a complex or ready rooms on deck 2. Six on deck 3, four on deck 4, ten on deck 5.

23. Phaser rooms. Two on deck 3.

24. Small Lounge. Deck 3. Seats ten. Contains tables, cushy chairs/couches and an automatic food prep machine.

25. Cosmology/astronomy/ion study/subspace/stellar cartography lab. Deck 3.

26. Main computer rooms. Two on deck 3. Contains duel computer cores and auxiliary computer processors either surrounding the cores or free standing.

27. Warp engine room. Deck 3-5. Middle deck has plasma conduits, AM, and most mechanical hookups to the reactor. The bottom deck that has monitoring and control functions.

28. Heat transfer equipment. On either side of the impulse engine room on deck 3 for radiating waste heat to space.

29. Sensor pallets. Four on decks 3-4. Long range, short range, directional and omni-directional sensors for navigation and research. Also functions as the navigational deflector.

30. Deuterium storage tanks. Two on decks 3-4. Divided into multiple compartments.

31. Sr. officers/VIP quarters. Eight on deck 4 for eight crew. Each holds one crew or one couple. Contains a common room with large workstation, lounge area with cushy chairs or a couch, many storage lockers/shelving, a separate bedroom with double bed or two single beds and a private head.

32. Maneuvering thrusters. Eight total. Four on deck 4, four on deck 5. Accessible via hatches to adjoining rooms.

33. Jr. officer's quarters. 28 total for 28 crew. 18 on deck 4, ten on deck 5. Each holds one crew with a bunk with storage under and over, workstation and one or more tall storage lockers/shelving. Some quarters have a private head and some share it with one other Jr. officer's quarters.

34. Enlisted quarters. 32 total for 86 crew. 18 on deck 4, 14 on deck 5. Each is shared between two to four crew. Each crew has a bunk with storage under and over, workstation and a storage locker. Groups of two to three quarters share a single head which has two showers/sinks/toilets.

35. Officer's mess. Two on deck 4. Seats ten and 18. Contains automatic food prep machines and a head. One contains a long rectangle dining table for formal functions and the other contains round tables.

36. Officer's galley. Two on deck 4. Contains an automatic food prep machine and a manual food prep area and storage.

37. Personnel airlock. Two on deck 4.

38. Enlisted mess. Two on deck 4. Seats 26 and 41. Contains automatic food prep machines and a head. One contains mostly long rectangle tables and one round tables.

39. Enlisted galley. Two on deck 4. Contains automatic food prep machines and a manual food prep area and storage.

40. Diagnostics workshop. Deck 4.

41. Electronics workshop. Deck 4.

42. Auxiliary engineering control room. Deck 4. Can control AM functions and remotely control critical and shutdown functions of the warp and impulse engine room and even some bridge functions.

43. AM containment room. Deck 4. Contains eight AM bottles which can be jettisoned via blow away panels out the back of the ship and the AM containment field generator.

44. External damage control workshop. Deck 4. Has long narrow stg spaces to stack various size external hull patches (beamed out to where needed, not physically moved). Also has a large floor space available shared with the adjoining workshop for use as a general repair room for large projects.

45. Damage control ops/life support/internal damage control. Deck 4. Also has a large floor space available shared with the adjoining workshop for use as a general repair room for large projects.

46. General repair workshop. Deck 4. Usually for smaller projects.

47. Laundry room. Deck 4. Has laundry machines and large clothes storage closets.

48. Mechanical workshops. Two on deck 4. For repair and light fabrication of mechanical systems/items.

49. Power converter room. Decks 4-5. Contains two power converters to convert plasma from the fusion reactors to useable power for the bulk of the ship's systems and the power distribution point for the entire ship.

50. Gymnasium complex. Decks 4-5. Contains exercise equipment, open floor space, a whirlpool and sauna and a small two deck tall arboretum area.

51. Weapons lab. Deck 5.

52. Meteorology/ecology/oceanography lab. Deck 5.

53. Physics/quantum mechanics lab. Deck 5.

54. Special studies lab. Two on deck 5. Has lab counter area and open space for larger mission specific equipment.

55. Engineering studies lab. Deck 5.

56. Medical studies lab. Deck 5.

57. High energy/tachyonics lab. Deck 5.

58. Biology/pathology lab. Deck 5.

59. General chemistry lab. Deck 5.

60. Escape pods. 20 on deck 5. Each pod holds seven. Actual pods are not shown docked in ship. Each pod has an alcove with control and special gasses storage.

61. Personnel transporter complex. Two on deck 5. Each contains a standard six person pad personnel transporter with a maintenance area behind the equipment, storage closets and lockers for away team equipment and a head.

62. Sickbay complex. Deck 5. Contains an ICU ward with six beds, nurses duty station, a small analytical lab, a private examination room, an OR, CMO's office, medical supply/storage room and a head.

63. Security complex. Deck 5. Contains a monitored entry area, Chief Security Officer's office, security lounge/waiting room, an extensive armory and storage complex for other sensitive equipment, a brig area with four cells and a head.

64. Organic fabrication workshop. Deck 5. Also has a large floor space available shared with the adjoining workshop for use in larger fabrication projects.

65. Metallic fabrication workshop. Two on deck 5. Also has a large floor space available shared with the adjoining workshop for use in larger fabrication projects.

66. Small fabrication workshop. Deck 5. Has two smaller general purpose fabrication units.

67. Main lounge complex. Deck 5. Seats 42. Contains two areas for large gatherings/meetings, tables for eating from automatic food prep machines, movies/entertainment equipment, couches, two heads and a storage closet.

68. Defabrication/reclamation workshop. Deck 5.

69. Turbolift workshop. Deck 5. Contains storage for spare cars and turbolift maintenance.

70. Shuttle bay. Decks 5-6. Has internal tractor beam emitters, shuttle bay door mechanism, storage lockers and force field across bay doors. Windows overlook the bay from the cargo bay complex.

71. Cargo bay/transporter complex. Decks 5-6. Contains two cargo transporters large enough to handle a cargo container with a maintenance area behind the equipment, open floor space to move cargo containers around and an automated container grid system for long term storage that extends into deck 6. The placement of cargo containers in the grid and open floor space is just an example of where they may be placed. Windows overlook into the shuttle bay.

72. Non-metallic, non-organic fabrication workshop. Deck 5. Also has a large floor space available shared with the adjoining workshop for use in larger fabrication projects.

73. Locker room. Deck 5. Contains changing areas for the adjoining gymnasium complex, four showers/sinks/toilets in a common area and a small private shower/sink/toilet head.

74. Upper saucer sensor dome. Above bridge on deck 1.

75. Upper rear sensor dome. Above impulse exhaust nozzles on deck 3.

76. Lower saucer sensor dome. Below deck 6.

77. External tractor beam emitter. Below deck 6 shuttle bay facing aft to guide shuttles to the bay doors.

78. Saucer edge sensor domes. 2 on port and starboard dorsal saucer. Contains small sensors and navigations equipment.

 

D-6 (Klingon) – 2241, heavy cruiser

1. Main bridge. Deck 1 in the command hull.

2. Turbolift network. Three non-continuous vertical shafts. One shaft in the command hull from deck 1-9 that has a short horizontal jog. Two shafts in the engineering hull from decks 3-10. Not generally used by enlisted crew, but Sr. officers or slightly bulky equipment.

3. Ladder network. Eight non-continuous vertical shafts. Four short shafts in the command hull from decks 1-12. Four shafts in the engineering hull from decks 1-12. There are shorter ladder sections in various two deck tall rooms. Ladders are the main means of vertical transport for the crew. Pressure doors can separate each level of ladder in case of emergency. A few of the doors are normally kept closed and serve as the normal pressure door for that room.

4. Conference/briefing rooms. Three total. Various sizes. One on deck 2 and one large room on deck 5 in the command hull. One on deck 8 in the engineering hull.

5. Small public heads. 19 total containing one sink/toilet throughout ship. Two each on deck 2, 3, 4, 5, 10 in the command hull. Two each on deck 5-8 and one on deck 10 in the engineering hull. Not counting heads as part of a complex, heads in crew quarters, or the locker room.

6. Communications/situation room on deck 2 in the command hull. The main computer core rises through the room up to the base of the captain's chain on the bridge above.

7. Main computer room. Deck 3-5 in the command hull.

8. Misc. support systems rooms. 28 total throughout ship. Contains ship support systems such as various bulk liquid storage tanks and pumps (fresh water, waste water, coolants, solvents, etc.), life support and atmospheric processing machinery, emergency batteries, reaction control thrusters, tractor beams, and the waste water processing unit. Many integrated units provide structural integrity, gravity generating and shield capability. In the command hull: two each on decks 3, 4, 7, 8, 11; one each on deck 5, 6, 9, 12. In the engineering hull: two each on deck 5; four each on deck 6, one on deck 7, 9, 10; three on deck 8; two on deck 11 comprising the entire deck, one of which extends up into deck 10.

9. Structural support and utility transfer corridors. Decks 3-12 throughout ship. In the command hull, runs from deck 3 below the communications/situation room down to deck 12, then aft along the bottom deck in the neck on either side of the central hallway to a broad vertical 'shoulder' area of the engineering hull which is the most reinforced area of the ship. From the top of the shoulder area it runs aft over the warp reactor and under the impulse engine. From the sides of the shoulders, it runs out the leading edges of the wings to the nacelles. Accessible from multiple pressure doors in various rooms and hallways.

10. Hallway. Decks 3-10 throughout ship.

11. Offices. 13 total for command and general ship's functions. Four each on deck 3-4 and two on deck 5 in the command hull. Three on deck 8 in the engineering hull.

12. Internal ships security monitoring/situation rooms. Two on deck 4 in the command hull.

13. Captains ready room. Deck 5 in the command hull. It has a duplicate of the captain's chair on the bridge. Contains a standard bathroom module.

14. Food preparation rooms. Five total associated with the three mess halls. One on deck 6 and two on deck 6 in the command hull. Two on deck 9 in the engineering hull. All food is prepared by machines and is not the best quality.

15. Sr. officer's mess. Deck 5 in the command hull seats 15.

16. Propaganda/media room. Two total. One on deck 6 in the command hull. One on deck 9 in the engineering hull. Used for presentations to the crew in general.

17. Jr. officer's quarters. 40 rooms total on decks 6-8 and 10 in the command hull containing a total of 58 berths. Some are single and some double occupancy. Each room has a standard bathroom module.

18. Large public heads/locker rooms. 13 total on decks 7-9. Some contain only multiple sinks and toilets. Some also contain showers. They service public areas in the command hull, crew quarters in the neck, and the combat/gymnasium areas in both hulls.

19. Jr. officer's mess. Deck 6 in the command hull seats 63.

20. Security station. One on deck 6 in the command hull. One larger facility on deck 10 in the engineering hull. Each facility contains security desk at the entrance, security officer's lounge area, head, storage, interrogation rooms, and brig.

21. Auxiliary disruptor cannons. Two in decks 7-8 that are two decks tall with equipment protruding under the command hull's 'hat brim' on deck 9.

22. Research labs. Two on deck 7 in the command hull. Contain the meager facilities for medical/biology, chemical/biochem, physics and engineering labs.

23. Personnel transporter ready rooms. Four on decks 7-8 in the command hull. Contains storage lockers for EVA gear, a lounge area, head, and small arms arsenal.

24. Sickbay complex. Two total. One on deck 7 in the command head. One much larger facility on deck 9 in the engineering hull. Each facility contains duty desk near the main door, many intensive care beds either in the main room or in private rooms, One to two bathroom modules, OR and wash room, offices for duty nurse and CMO and medical supply storage.

25. Personnel transporters. Four on decks 7-8 in the command hull.

26. Main sensor arrays. Five total. Each compartment is two decks tall. Four in decks 7-8 the command hull. One in decks 7-8 in the engineering hull.

27. Mission configurable rooms. Two on deck 8 in the command hull. Depending on the mission, can be converted into different crew support rooms including a propaganda/media room, briefing/meeting rooms, research lab, lounge, or VIP quarters (examples shown).

28. Officer's combat/gymnasium complex. Deck 8 in the command hull. Contains a sunken pit for personal combat and room for additional physical training. Adjacent to a locker room.

29. Sr. officer's quarters. 20 rooms on deck 9 in the command hull containing 20 berths. Each room has a standard bathroom module.

30. Main disruptor cannon or missile bay. One on decks 10-11 in the command hull that is two decks tall. The room is split in two by a structural support and utility transfer corridor in the middle. The front part of the room is the disruptor cannon acceleration barrel, or missile launcher. The rear part of the room is the accumulation chamber and duel power converters fed by duel plasma conduits directly from the fusion reactor, or missile storage.

31. Shield generator/emitter. One large piece of machinery at the top base of the neck on decks 5-6 that provides shields for the entire ship.

32. Bulk storage bins. Four compartments on decks 6 in the neck and decks 9-10 in the engineering hull. Each compartment is spit into several smaller bins by internal walls. Contains lose solids such as organic solid matter, metallic or non-metallic powder or crystals. Cargo transporters or fabrication/defabrication machines transports portions into or out of the bins as needed.

33. Enlisted quarters. 54 rooms total on decks 7-8 in the neck containing a total of 192 berths. Some are double and some are quad occupancy. Large public heads at either end of the neck service these quarters.

34. Waste heat exchangers. two large pieces of equipment on decks 2-3 on either side of the impulse engine room in the engineering hull.

35. Impulse engine room. Large two deck compartment on decks 3-4 in the engineering hull. Contains the Klingon equivalent of a Bussard collector, the fusion reactor and attached impulse drives, the lower portion of the waste heat exchangers, and various other support equipment.

36. Power converter rooms. Two in decks 5-6 in the engineering hull that are two decks tall. Contains two power converters to convert plasma from the fusion reactors to useable power for the bulk of the ship's systems and are the power distribution points for the entire ship.

37. Emergency bridge. Deck 5 in the engineering hull.

38. Warp engine room. Large compartment in decks 5-8 in the engineering hull.

39. Misc. fabrication workshop. Deck 5 in the engineering hull. Has two smaller general purpose fabrication units.

40. Metallic fabrication workshop. Deck 5 in the engineering hull. Has four metallic fabrication units.

41. AM containment room. Deck 5 in the engineering hull. Has ten AM bottles connected to three containment field generators. A hatch under a central bottle in the room opens to the shuttle bay below for bottle replacement.

42. Shuttle bay door force field generator. Equipment surrounding shuttle bay door on decks 5-9 in the engineering hull.

43. Defabrication/reclamation workshop. Deck 5 in the engineering hull.

44. Organic fabrication workshop. Deck 5 in the engineering hull.

45. Deuterium storage tanks. two large tanks on decks 6-9 in the wings attached to the engineering hull.

46. Shuttle maintenance workshop. Deck 6 in the engineering hull. Compartment is taller than a standard deck height and attached to an upper shuttle pad in the shuttle bay by large doors.

47. Engineering hull control room. Deck 6 in the engineering hull. Remote control functions for the impulse and warp engine rooms as well as the shuttle bay control room.

48. Shuttle bay/cargo bay/cargo transporters. Deck 6-8 in the engineering hull and is two expended decks tall. Contains all shuttles, container cargo storage and two cargo transporters.

49. Large item general maintenance workshop. Deck 6 in the engineering hull. Compartment is taller than a standard deck height.

50. Electrical/diagnostic workshop. Deck 7 in the engineering hull.

51. Damage control ops/life support/internal & external damage control. Deck 7 in the engineering hull. Has storage for internal/external bulkhead/hull repair materials and EVA suits.

52. Small item general workshop. Deck 7 in the engineering hull.

53. Mechanical workshop. Deck 7 in the engineering hull.

54. Deuterium pump rooms. Two on deck 7 in the engineering hull.

55. Shuttle ready rooms. Two on deck 7 in the engineering hull. Contains storage lockers for EVA gear and a lounge area.

56. Large arms armory. Deck 7 in the engineering hull.

57. Enlisted mess. Deck 8 in the engineering hull seats 90.

58. Enlisted combat/gymnasium complex. Deck 8-9 in the engineering hull that is two decks tall. Contains a sunken pit for personal combat with viewing gallery above and room for additional physical training. Adjacent to a locker room.

59. Laundry room. Deck 9 in the engineering hull. Has laundry machines and large clothes storage closets.

60. Navigational beacons. On top of deck 3 in the command hull.

61. Tractor beam emitters. Shuttle bay external beams on deck 5 in the engineering hull for shuttle movement. Shuttle bay internal beams on deck 6 in the engineering hull for shuttle movement. Forward facing beams retract into deck 12 of the command hull for large object grappling.

 

D-6 (Klingon) – 2241, heavy cruiser missile variant

This key is only the rooms and components that differ from the original variant and the key numbers are the same for both ships (except for added rooms):

8. Misc. support systems rooms. Two rooms on deck 11 are reduced in size and some small tanks on deck 9 are removed. This space is used for missile storage.

17. Jr. officer's quarters. There are 4 less rooms with 12 less berths on deck 10 than the standard variant. This space is used for missile storage.

30. Missile bay. Instead of the main disruptor, this is the missile bay. One on decks 10-11 in the command hull that is two decks tall. The room is split in two by a structural support and utility transfer corridor in the middle. The missile launcher is forward of the structure/utility core and missile storage is aft.

 

AVENGER – 2252, medium cruiser

1. Main bridge. Deck 1.

2. Primary hull stairwells. The main stairwell is decks 1-8 running from bridge (via ladder) to the bottom of the saucer (also via ladder). Two secondary stairwells are on decks 4-5 at port/starboard near the saucer rim.

3. Turbolift network. Decks 1-8 throughout primary hull, neck and to the front of warp engine room. It does not go into the secondary hull. Deck 1 has a pass through hatch at top behind bridge used when docked so turbolift cars can pass directly into the starbase or space dock's turbolift system.

4. Structural support and utility transfer corridors. Decks 1-11 throughout ship. Starts behind bridge viewing screen, under bridge, down vertical corridors around the main primary hull stairwell, along the half height deck 4 to under the impulse drive unit, down the front of the neck and either side of the aft half of the warp engine room, out the leading & trailing edges of the nacelle struts, and surrounding the center portion of the phaser cannon. Accessible from multiple hatches in various rooms and hallways. The large half height area on deck 7 contains many of the ship's power transformer/capacitor/step down banks lining the walls.

5. Misc. support systems rooms. Many rooms throughout ship. Contains ship support systems such as various bulk liquid storage tanks and pumps (fresh water, waste water, coolants, solvents, etc.), life support and atmospheric processing machinery, structural integrity and gravity generating machinery, emergency batteries, waste water processing unit, and computer support equipment. Contains the 12 shield generators: two each in the upper saucer dome, forward saucer rim, port and starboard saucer rim, lower saucer dome, and secondary hull. Specialized shield emitters run across the top of the upper saucer dome. Deck 2 rooms are half height. Room on Deck 12 has primary external tractor beam emitter for larger object grappling.

6. Arboretum. 1.5 deck height room on Decks 2-3. Has a small hydroponics area.

7. Shuttle bay. Decks 2-3. Has internal tractor beam emitters, shuttle bay door mechanism and force field across bay doors. Connects directly to upper cargo bay.

8. Photon torpedo room. Deck 3.

9. Phaser rooms. Four phasers in the primary hull on decks 4-5 and one in the aft secondary hull deck 8. Includes the phaser emitter external doors on decks 3, 6 and 8.

10. Hallway. Decks 3-6 and 8-11 throughout ship. There are emergency storage closets in the hallways lining the aft outer portion of decks 4-5 and some on decks 9 and 11. There are windows in the hallway looking into various rooms such as conference/briefing rooms, mess halls, sickbay complex, various lounges, gymnasium and personnel transporter rooms. The windows can be turned opaque or one way if desired.

11. Special studies lab. Two on deck 3. Has lab counter area and open space for larger mission specific equipment.

12. Medical/biology lab. Deck 3. Combines medical, biochemistry, biology, biophysics, genetics and pathology labs.

13. Space/planetary lab. Deck 3. Combines stellar cartography, cosmology/astronomy, ecology, geology/planetary science, oceanography and meteorology labs.

14. Communications/situation rooms. Two on deck 3.

15. Offices. 19 throughout ship for research and general ship's functions not counting offices as part of a complex or senior officer ready rooms. Eight on deck 3, seven on deck 4, four on deck 5.

16. Conference/briefing rooms. Three total. Each seats ten. two on deck 3, one on deck 4.

17. Public heads. 15 total containing sink/toilet. Two on deck 3, three each on decks 4-6, one each on decks 8-11. Not counting heads as part of a complex, heads in crew quarters, or the locker room.

18. Sr. officer's ready rooms. Two on deck 3. The Captain's and first officer's ready rooms.

19. Officer's lounge. Deck 3. Seats 15. Contains tables, cushy chairs, and an automatic food prep machine.

20. Shuttle ready room. Deck 3. Lounge, EVA prep area and space suit lockers.

21. Hard science lab. Deck 3. Combines engineering, high energy, ion study, subspace, physics, quantum mechanics and tachyonics labs.

22. Wet chemistry lab. Deck 3. Combines botany & chemistry labs.

23. Weapons lab. Deck 3.

24. Cargo bay/transporter complex. Upper and lower cargo bays decks 3-4. The upper bay is part of the same space as the shuttle bay and contains two cargo transporters. The lower bay has one cargo transporter. Port and starboard automated cargo container grids extend between upper and lower cargo bays.

25. Maneuvering thrusters. 11 total. Three each on decks 4-5 accessible via hatches to adjoining rooms. Four on the aft portion of each of the nacelles (not shown).

26. Personnel airlock. Two on deck 4.

27. Sr. officers/VIP quarters. Ten total for ten crew. Two on deck 4 and eight on deck 5. Contains single bed, work station, closet and private head.

28. Jr. officer'quarters. 26 on deck 4 for 52 crew. Each holds two crew with two single beds, two work stations, two closets and one private head. Sr. enlisted crew also use these quarters.

29. Gymnasium complex. Decks 4-5. Contains exercise equipment, open floor space, a whirlpool and sauna and a small two deck tall arboretum area.

30. Enlisted quarters. 34 total for 104 crew. 18 on deck 4, 16 on deck 5. Each is shared between three to four crew. Each crew has a bunk and closet. Groups of two to four quarters share a single head which has two showers/sinks/toilets.

31. Forward sensor pallet. One on deck 4-5.

32. Enlisted mess. Two on deck 4. Seats 42 each. Contains automatic food prep machines and a head. One contains mostly long rectangle tables and one round tables.

33. Enlisted galley. Two on deck 4. Contains automatic food prep machines and a manual food prep area and storage.

34. Main computer rooms. Two on decks 4-5. Contains duel computer cores and monitoring stations.

35. Power converter room. Two on decks 4-5. Contains two power converters each to convert plasma from the fusion reactors to useable power for the bulk of the ship's systems and the power distribution point for the entire ship.

36. Mechanical workshops. Two on deck 4. For repair and light fabrication of mechanical systems/items.

37. Emergency bridge. Deck 4.

38. Electronics workshop. Deck 4.

39. General repair workshop. Deck 4. Usually for smaller projects.

40. Impulse engine room. Decks 4-6.

41. Main lounge. Decks 4-5. Seats 52. Contains an area for large gatherings/meetings, tables for eating from automatic food prep machines, movies/entertainment equipment, couches, two heads and storage closets.

42. Escape pods. 20 on deck 5. Three on deck 10. Each pod holds seven. Actual pods are not shown docked in ship. Each pod has an alcove with control and special gasses storage.

43. Locker room. Deck 5. Changing areas for the adjoining gymnasium complex.

44. Sickbay complex. Deck 5. The front area contains an ICU ward with ten beds, nurses duty station and private examination room. The rear area contains an OR, head, a small analytical lab, CMO's office and medical supply/storage room.

45. Personnel transporter complex. Two on deck 5. Each contains a standard six person pad personnel transporter with a maintenance area behind the equipment. Adjoining room is transporter ready room with storage closets and lockers for away team equipment and a lounge/waiting area.

46. Officer's mess. Two on deck 5. Seats 14 and 16. Contains automatic food prep machines and a head. One contains a long rectangle dining table for formal functions and the other contains round tables.

47. Officer's galley. Two on deck 5. Contains an automatic food prep machine and a manual food prep area and storage.

48. Damage control ops/life support control. Deck 5. Coordination center for all damage control activities. Has ladder down to internal/external damage control workshops on deck below.

49. Defabrication/reclamation workshop. Deck 5.

50. Metallic fabrication workshop. Deck 5.

51. Diagnostics workshop. Deck 5.

52. Misc fabrication workshop. Deck 5. For small jobs of any type.

53. Non-metallic, non-organic fabrication workshop. Deck 5.

54. Security complex. Deck 5. Contains a monitored entry area, head, Chief Security Officer's office, security lounge/waiting room, a four cell brig area, a ready room for security/military prep and extensive armory and storage complex for sensitive equipment.

55. Deuterium storage tanks. Two large tanks on deck 6 divided into multiple compartments.

56. Bulk storage bins. Two large compartments on deck 6, several smaller compartments on decks 8-9. Each compartment is spit into several smaller bins by internal walls. Contains lose solids such as organic solid matter, metallic or non-metallic powder or crystals. Cargo transporters or fabrication/defabrication machines transports portions into or out of the bins as needed.

57. External damage control/internal damage workshop. Deck 6. Has long narrow stg spaces to stack various size external hull patches (beamed out to where needed, not physically moved). Has ladder up to damage control ops on deck above.

58. Navigational deflector dish. Decks 6-8.

59. Turbolift workshop. Deck 6. Contains storage for spare cars and turbolift maintenance.

60. Laundry room. Deck 6. Has laundry machines and large clothes storage closets.

61. Warp engine room. Deck 8-9. 1.5 deck height compartment on deck 8 holds the M/AM dilithium controlled reactor horizontally. Matter feeds in the front and anti-matter feeds in the aft end of the reactor. Deck 9 contains plasma conduits going to nacelles and other auxiliary support equipment.

62. Nacelle struts. Two on deck 9. Contains structural supports on front and trailing edges. Utility corridor including the plasma conduit on front edge. The center area contains waste heat and other emergency radiating / venting equipment.

63. AM containment room. Deck 9. Contains six AM bottles in aft area and the AM containment field generator in the forward area. The AM bottles can be jettisoned via blow away panels out the back of the ship. The external cowling covering the back of the ship must be jettisoned before the bottles.

64. Plasma cannon. Decks 10-11.

65. Upper saucer sensor dome. Above bridge on deck 1.

66. Shuttle bay sensor/navigation dome. Above shuttle bay doors.

67. Misc navigational sensor domes. Two on port and starboard dorsal saucer. One on top aft secondary hull, one on top of each nacelle. Contains small sensors and navigations equipment.

 

PREDATOR – 2252, medium cruiser

This key is only the rooms and components that differ from Avenger and the key numbers are the same for both ships:

4. Structural support and utility transfer corridors. Decks 1-9 throughout ship. Starts behind bridge viewing screen, under bridge, down vertical corridors around the main primary hull stairwell, along the half height deck 4 to under the impulse drive unit, down the front of the neck and either side of the aft half of the warp engine room, into deck 9 at several points and then the warp nacelle below deck 9. Accessible from multiple hatches in various rooms and hallways. The large half height area on deck 7 contains many of the ship's power transformer/capacitor/step down banks lining the walls.

5. Misc. support systems rooms. Many rooms throughout ship. Contains ship support systems such as various bulk liquid storage tanks and pumps (fresh water, waste water, coolants, solvents, etc.), life support and atmospheric processing machinery, structural integrity and gravity generating machinery, emergency batteries, waste water processing unit, computer support equipment and some shield emitters running outside the hull. Contains the 11 shield generators in the same location as Avenger except only one in the secondary hull. Deck 2 rooms are half height. The primary tractor beam emitter is below deck 9 facing forward. It is accessible via hatches in the floor at the front of deck 9.

10. Hallway. Decks 3-6 and 8-9 throughout ship. There are emergency storage closets in the hallways lining the aft outer portion of decks 4-5. There are windows in the hallway looking into various rooms such as conference/briefing rooms, mess halls, sickbay complex, various lounges, gymnasium and personnel transporter rooms. The windows can be turned opaque or one way if desired.

17. Public heads. 13 total containing sink/toilet. Two on deck 3, three each on decks 4-6, two on deck 9. Not counting heads as part of a complex, heads in crew quarters, or the locker room.

25. Maneuvering thrusters. Seven total. Three each on decks 4-5 accessible via hatches to adjoining rooms. Four on the aft portion of the nacelle.

27. Sr. officers/VIP quarters. 12 total for 12 crew. Four on deck 4 and eight on deck 5. Contains single bed, work station, closet and private head. Two of the quarters on deck 4 are extra big with a separate bed room .

30. Enlisted quarters. 32 total for 96 crew. 16 on deck 4, 16 on deck 5. Each is shared between three to four crew. Each crew has a bunk and closet. Groups of two to four quarters share a single head which has two showers/sinks/toilets.

42. Escape pods. 20 on deck 5. Two on deck 9. Each pod holds seven. Actual pods are not shown docked in ship. Each pod has an alcove with control and special gasses storage.

61. Warp engine/ AM containment room. Deck 8-9. 1.5 deck height compartment on deck 8 holds the M/AM dilithium controlled reactor horizontally. Matter feeds in the front and anti-matter feeds in the aft end of the reactor. Deck 9 contains plasma conduits going to the nacelle, four AM bottles, the containment field generator, and other auxiliary support equipment.

67. Misc navigational sensor domes. Two on port and starboard dorsal saucer. One on bottom of nacelle. Contains small sensors and navigations equipment.

68. Bussard collector. At the front end of each nacelle. The circular force field collection globe that forms the front of each collector causes the orange-gold glow seen on the outside transparent housing. Behind the globe is molecular separation equipment and a 'reflector' to direct the interstellar gasses back towards the force field collection globe.

69. Non-propulsive warp field coils. Four large diameter coils in the front part of each nacelle that generate a static warp field.

70. Bussard collector tankage. In the annular space around the non-propulsive warp field coils.

71. Nacelle monitoring room. At the 'top' of the nacelle closest to the rest of the ship. Accesses via ladder from the deck 9 main stairwell and has access hatches to crawl spaces within the nacelle.

72. Non-propulsive coils plasma remmenant collecter. Immediately behind the non-propulsive coils. Collects the plasma exhaust from the coils.

73. Main stage plasma flux tuner assembly. In between the non-propulsive and drive coils. Receives the plasma and conditions it for feed to both sets of warp coils. Also directs plasma to and from the plasma converter/conditioner assembly. Gravity in this compartment is towards the rear of the ship.

74. Plasma converter/conditioner assembly. Two assemblies in the lower annular space around the main plasma tuner assembly. Plasma is fed to and from the main plasma tuner assembly via the same plasma conduit. Provides additional plasma conditioning, a plasma capacitor, and converts some plasma to energy to run the rest of nacelle systems.

75. Emergency batteries. In the side annular space around the main plasma tuner assembly.

76. Asymmetrical warp drive coils. 15 coils in the middle-aft nacelle that generate a propulsive warp field.

77. Cryo support tankage & equipment. In the annular space around the front few drive coils. Capsule shaped tanks and triangular wedge shaped tank plus condensing and pumping equipment. Used for cooling of the warp coils and plasma remnant. Gravity in this compartment is towards the rear of the ship.

78. Drive coils plasma remnant collector. Immediately behind the drive coils. Collects the plasma exhaust from the coils.

79. Subspace field compensator. Behind the drive coils.

80. Ion stabilizer assembly. Behind the subspace field compensator.

81. Space matrix field sensor. Behind the on stabilizer assembly. A short range sensor used to detect the warp fields and various space matrix anomalies around the ship to allow precise control.

82. Plasma vent disperser. At the very aft of the nacelle. Vents and disperses plasma that cannot be recovered from the warp coils plus any emergency plasma that needs to be vented.

Predator does not contain 62-Nacelle struts, 63-AM containment room or 64-Plasma cannon.

 

SPECTRE – 2296, medium cruiser

1. Misc. support systems rooms. Many rooms throughout ship. Contains ship support systems such as various bulk liquid storage tanks and pumps (fresh water, waste water, coolants, solvents, etc.) generally in areas with less than full ceiling height, life support and atmospheric processing machinery, structural integrity and gravity generating machinery, emergency batteries, waste water processing unit, computer support equipment, external tractor beam emitter for shuttle movement, and heat dissipation/emergency venting equipment in the nacelle struts. Contains the 14 shield generators spread evenly throughout the ship.

2. Phaser rooms. Eight phasers in four rooms, three on deck 2 and one on deck 7. Includes the phaser emitters that stick through to deck 1 and 8.

3. Hallway. Throughout ship. There are emergency storage closets lining one or both walls of the halls.

4. Power converter rooms. Two on decks One to three on either side of the impulse engine room. Each contains three power converters to convert plasma from the fusion reactors to useable power for the bulk of the ship's systems.

5. Impulse engine room. Decks 1-3.

6. Specialized sensor/stealth equipment. five large spines attach to decks 1, 2 and five on the trailing edge of the primary hull. Ladder ways & passages connect all five spines through decks 1-5. They are powered directly by plasma with each spine having a power converter build into its base. Decks 5-7 in the nose contains three large specialized sensor/stealth projectors.

7. Public heads. 36 total containing sink/toilet throughout ship usually at the end of hallways. Four on deck 2, eight each on deck 3-5, six on deck 6, and two on deck 7. Not counting heads as part of a complex, in crew quarters, or the locker room.

8. Main bridge. Deck 2.

9. Turbolift network. A short loop on decks 2-7 at the center of the primary hull. There is no pass through hatch to connect the turbolift network to a docked starbase. For a ship that was not supposed to exist, easy access such as this was discouraged.

10. Stairwells. Two stairwells from decks 2-7 at the center of the primary hull.

11. Sr. officer's ready rooms. Two on deck 3. The Captain's and first officer's ready rooms. Includes a head with shower. Furniture can be configured to occupant's taste.

12. Structural support and utility transfer corridors. Decks 1-7 throughout ship. Starts next to sr. officers ready rooms on deck 2 and extends down through deck 6. A long horizontal corridor down the center of the ship intersects this on deck 2. The front and aft ends of the horizontal corridor turns vertical then horizontal again to attach to all the heavy machinery at the front end of the ship and ring the impulse engine and splits to run out the nacelle struts at the aft end. Structural support spine also runs out the trailing edge of the primary hull to anchor the five large spines. Accessible from multiple hatches in various rooms and hallways.

13. Main conference complex. Deck 2. Contains the largest conference room, attached head and kitchen prep area.

14. Communications/situation rooms. Two on deck 2.

15. Navigational deflector dish. Decks 3-4.

16. Officer's dining complex. Deck 3 starboard. Contains automatic and manual food prep galley in between two mess areas. One mess area seats 18 at a long table for formal occasions and the other seats 28 at smaller tables.

17. Offices/conference/briefing complex. Deck 3. Two rows of four various conference rooms, 12 single and double offices and a class room. Office furniture can be configured to occupant's taste.

18. Wet chemistry lab. Deck 3 starboard. Combines botany & chemistry labs.

19. Space/planetary lab. Deck 3 starboard. Combines stellar cartography, cosmology/astronomy, ecology, geology/planetary science, oceanography and meteorology labs.

20. Sr. officer's quarters. Ten total for ten crew. Two on deck 3 and eight on deck 4. Contains single bed, work station, closet, couch & table and private head.

21. VIP quarters. Four total for four crew on deck 3. Contains double width bed (or can be configured for a king bed for couples shown to right of deck), work station, closet, couch and private head. Another room contains lounge and automatic food prep area.

22. Officers' lounge. Deck 3 port. Two rooms contain gaming tables, conversation areas, automatic food prep. One room can be converted to a theatre and that room is opened to entire crew during screenings.

23. Weapons lab. Deck 3 port.

24. Hard science lab. Deck 3 port. Combines engineering, high energy, ion study, subspace, physics, quantum mechanics and tachyonics labs.

25. Warp engine room. Decks 3-8. The top of the engine on deck 3 attaches to the underside of the impulse engine where normal deuterium plasma is fed into the warp engine. The center of the engine on deck 5 has the dilithium matrix and control center and plasma conduits exit to the nacelles. Deck 7 holds the AM bottles and containment generator to feed AM to the bottom of the engine on deck 8.

26. Enlisted lounges. Two on deck 4. Two separate rooms with gaming tables.

27. Enlisted dining complex. Deck 4 starboard. Mess seats 88 at a mix of long and small tables. Contains automatic and manual food prep galley next to mess.

28. Personnel airlocks. Two on deck 4.

29. EVA ready rooms. Two on deck 4. General EVA rooms next to personnel air locks with suit lockers, control & seating area.

30. Small mission configurable rooms. Two on deck 4. Can be used for general storage if left blank. Can be configured to various labs, extended EVA ready room, additional marine power suits, various VIP suites, classrooms or offices (all shown to right of deck).

31. Jr. officer's quarters. Ten each on decks 4-5 for 40 crew. Each holds two crew in single beds behind pull down partitions for privacy while sleeping, a work station, table & chair, two closets and a private head. Sr. enlisted crew also use these quarters.

32. Enlisted quarters. 16 total for 104 crew. 12 on deck 5, four on deck 6. Each holds four crew in single beds behind pull down partitions for privacy while sleeping, storage above & below the beds, a work station, and a private head.

33. Bulk storage bins. Rows of compartments lining the less than full deck height area at the trailing edge of the primary hull decks 4-7 and in part of the bilge area on deck 8. Contains lose solids such as organic solid matter, metallic or non-metallic powder or crystals. Cargo transporters or fabrication/defabrication machines transports portions into or out of the bins as needed.

34. Cargo bay/transporter complex. Decks 4-5. Contains automated cargo container grid storage in the ceiling and forward portions of the room, two cargo transporters, and a hatch into the shuttle bay below directly above the belly doors. Cargo can be dropped from the cargo bay through the shuttle bay directly out the ship.

35. Main computer rooms. Two three deck tall rooms on decks 4-6. Contains duel computer cores and monitoring stations.

36. Reaction control thrusters. Six total. Two each on decks 4-5 and 7.

37. Gymnasium complex. Deck 4 port. Contains exercise equipment, open floor space, a whirlpool and sauna and attached locker room.

38. Sickbay complex. Deck 5 starboard. Front area contains an ICU ward with 12 beds, nurses duty station, nurses office, head and storage. Back areas down a central hallway contain a larger head, private exam room, duel OR, CMO's office, medical fabrication (similar equipment to automated food prep), analytical lab, and extensive medical supply/storage rooms. Also contains a medical/biology lab which is combines medical, biochemistry, biology, biophysics, genetics and pathology labs.

39. Large mission configurable rooms. Two, two deck tall rooms on decks 5-6. Can be used for general storage or marine training if left blank. Can be configured to an arboretum, a mission isolation ward (self contained living areas for ten crew kept isolated from regular crew for top secret mission insertions), firing range, or independent equipment power room (special sensors, weapons/projectors, stealth or other equipment that has self contained fusion reactor and power converter in the same room). These options are shown to right of the decks.

40. Mechanical workshops. Two on deck 5. For repair and light fabrication of mechanical systems/items.

41. Emergency bridge. Deck 5.

42. Nacelle struts. Two on deck 5. Contains plasma conduits on leading edge, structural support, more utilities, and heat dissipation/emergency venting equipment.

43. Photon torpedo rooms. Aft room on deck 5. Two forward rooms on deck 7.

44. Security complex. Deck 5 port. Contains two monitored entry areas, head, Chief Security Officer's office, security lounge/waiting room, a mission surveillance/monitoring station, a four cell brig area, a ready room for security/military prep and armory and storage rooms for sensitive equipment and weapons.

45. Plasma cannons. Two on decks 6-7.

46. Electronics workshop. Deck 6 starboard.

47. Diagnostics workshop. Deck 6 starboard.

48. Personnel transporter complex. Two on deck 6 and two on deck 7. Each contains a standard six person pad personnel transporter with a maintenance area behind the equipment. Adjoining room is transporter ready room with storage closets and lockers for away team equipment, lounge/waiting area, and a head.

49. Powersuit workshop. Deck 6 starboard. A dedicated workshop for marines' powersuits. Adjacent to the starboard transporter ready room with access through that and the transporter room to the starboard powersuit ready room. Powersuits from the port ready room can be moved through the hallway or beamed over.

50. Laundry room. Deck 6 starboard. Contains laundry machines and clothes storage lockers.

51. Misc fabrication workshop. Deck 6 starboard. For small jobs of any type.

52. Powersuit ready rooms. Two on deck 6. Storage lockers for 20 marine powersuits each and lounge/training/briefing tables for marines. Adjacent to the personnel transporters for direct beam out. Also has close access via hallway to the upper deck of the shuttle bay. Suited up marines drill jumping down from this doorway onto the closed shuttle bay doors and board their assault shuttles in seconds.

53. Shuttle bay. Decks 6-7. Contains internal tractor beam emitters, belly shuttle bay door, and force field across bay doors.

54. Deuterium storage tanks. Deck 6-7.

55. External damage control workshop. Deck 6 port. Contains long narrow stg spaces to stack various size external hull patches (beamed out to where needed, not physically moved).

56. Damage control ops/life support/internal damage control. Deck 6 port. Coordination center for all damage control activities, life support & internal damage control.

57. Defabrication/reclamation workshop. Deck 6 port.

58. General repair workshop. Deck 6 port.

59. Escape pods. 110 on deck 7. Each pod holds two and exits via blow away panels out the belly of the ship. Actual pods are not shown docked in ship.

60. Probe/shuttle workshop. Deck 7. Assembled probe storage and maintenance. Adjacent to shuttle bay for shuttle maintenance. Probes can be dropped out the shuttle doors or transported to the torpedo rooms and fired out the torpedo tubes.

61. Turbolift workshop. Deck 7.

62. Metallic fabrication workshop. Deck 7 starboard.

63. Non-metallic, non-organic fabrication workshop. Deck 7 port.

 

Credits: All text by Allen Rolfes

 

Last modified: 04.04.15